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Update minetest.conf.example and settings_translation_file.cpp
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@ -615,7 +615,7 @@
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# inventory_items_animations = false
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# Fraction of the visible distance at which fog starts to be rendered
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# Range 0 - 0.99
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# type: float min: 0 max: 0.99
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# fog_start = 0.4
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### Menus
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@ -936,26 +936,6 @@
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# type: float
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# server_map_save_interval = 5.3
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# Set the maximum character length of a chat message sent by clients. (0 to disable)
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# type: integer
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# chat_message_max_size = 500
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# Limit a single player to send X messages per 10 seconds. (0 to disable)
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# type: float
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# chat_message_limit_per_10sec = 8.0
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# Kick player if send more than X messages per 10 seconds. (0 to disable)
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# type: integer
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# chat_message_limit_trigger_kick = 50
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# At this distance the server will aggressively optimize which blocks are sent to clients.
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# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
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# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
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# Setting this to a value greater than max_block_send_distance disables this optimization.
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# Stated in mapblocks (16 nodes)
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# type: int
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# block_send_optimize_distance = 4
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### Physics
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# type: float
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@ -1060,6 +1040,14 @@
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# type: float
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# liquid_update = 1.0
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# At this distance the server will aggressively optimize which blocks are sent to clients.
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# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
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# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
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# Setting this to a value greater than max_block_send_distance disables this optimization.
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# Stated in mapblocks (16 nodes)
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# type: int min: 2
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# block_send_optimize_distance = 4
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## Mapgen
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# Name of map generator to be used when creating a new world.
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@ -1246,8 +1234,7 @@
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# Floatlands are currently experimental and subject to change.
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# Flags that are not specified in the flag string are not modified from the default.
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# Flags starting with 'no' are used to explicitly disable them.
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# type: flags possible values: mountains, ridges, floatlands,
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# nomountains, noridges, nofloatlands
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# type: flags possible values: mountains, ridges, floatlands, nomountains, noridges, nofloatlands
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# mgv7_spflags = mountains,ridges
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# Controls width of tunnels, a smaller value creates wider tunnels.
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@ -1571,7 +1558,7 @@
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# profiler.default_report_format = txt
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# The file path relative to your worldpath in which profiles will be saved to.
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#
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#
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# type: string
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# profiler.report_path = ""
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@ -196,7 +196,7 @@ fake_function() {
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gettext("FPS in pause menu");
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gettext("Maximum FPS when game is paused.");
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gettext("Viewing range");
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gettext("View distance in nodes.\nMin = 20");
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gettext("View distance in nodes.");
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gettext("Screen width");
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gettext("Width component of the initial window size.");
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gettext("Screen height");
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@ -257,6 +257,8 @@ fake_function() {
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gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
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gettext("Inventory items animations");
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gettext("Enables animation of inventory items.");
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gettext("Fog Start");
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gettext("Fraction of the visible distance at which fog starts to be rendered");
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gettext("Menus");
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gettext("Clouds in menu");
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gettext("Use a cloud animation for the main menu background.");
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@ -434,6 +436,8 @@ fake_function() {
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gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
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gettext("Liquid update tick");
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gettext("Liquid update interval in seconds.");
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gettext("block send optimize distance");
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gettext("At this distance the server will aggressively optimize which blocks are sent to clients.\nSmall values potentially improve performance a lot, at the expense of visible rendering glitches.\n(some blocks will not be rendered under water and in caves, as well as sometimes on land)\nSetting this to a value greater than max_block_send_distance disables this optimization.\nStated in mapblocks (16 nodes)");
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gettext("Mapgen");
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gettext("Mapgen name");
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gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.");
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@ -490,18 +494,28 @@ fake_function() {
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gettext("Mapgen v6 apple trees noise parameters");
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gettext("Mapgen v7");
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gettext("Mapgen v7 flags");
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gettext("Map generation attributes specific to Mapgen v7.\nThe 'ridges' flag controls the rivers.\nFlags that are not specified in the flag string are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
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gettext("Map generation attributes specific to Mapgen v7.\nThe 'ridges' flag enables the rivers.\nFloatlands are currently experimental and subject to change.\nFlags that are not specified in the flag string are not modified from the default.\nFlags starting with 'no' are used to explicitly disable them.");
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gettext("Mapgen v7 cave width");
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gettext("Controls width of tunnels, a smaller value creates wider tunnels.");
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gettext("Mapgen v7 floatland mountain density");
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gettext("Controls the density of floatland mountain terrain.\nIs an offset added to the 'np_mountain' noise value.");
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gettext("Mapgen v7 floatland mountain height");
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gettext("Typical maximum height, above and below midpoint, of floatland mountain terrain.");
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gettext("Mapgen v7 floatland level");
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gettext("Y-level of floatland midpoint and lake surface.");
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gettext("Mapgen v7 shadow limit");
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gettext("Y-level to which floatland shadows extend.");
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gettext("Mapgen v7 terrain base noise parameters");
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gettext("Mapgen v7 terrain altitude noise parameters");
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gettext("Mapgen v7 terrain persistation noise parameters");
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gettext("Mapgen v7 height select noise parameters");
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gettext("Mapgen v7 filler depth noise parameters");
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gettext("Mapgen v7 mount height noise parameters");
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gettext("Mapgen v7 ridge water noise parameters");
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gettext("Mapgen v7 river course noise parameters");
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gettext("Mapgen v7 floatland base terrain noise parameters");
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gettext("Mapgen v7 floatland base terrain height noise parameters");
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gettext("Mapgen v7 mountain noise parameters");
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gettext("Mapgen v7 ridge noise parameters");
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gettext("Mapgen v7 river channel wall noise parameters");
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gettext("Mapgen v7 cave1 noise parameters");
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gettext("Mapgen v7 cave2 noise parameters");
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gettext("Mapgen flat");
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