Document extended meaning of active_object_send_range_blocks setting.

This commit is contained in:
Lars Hofhansl 2017-12-03 17:56:39 -08:00
parent 5a03b1f5f9
commit 2174298ffa

@ -1002,10 +1002,16 @@ kick_msg_crash (Crash message) string This server has experienced an internal er
ask_reconnect_on_crash (Ask to reconnect after crash) bool false ask_reconnect_on_crash (Ask to reconnect after crash) bool false
# From how far clients know about objects, stated in mapblocks (16 nodes). # From how far clients know about objects, stated in mapblocks (16 nodes).
#
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
active_object_send_range_blocks (Active object send range) int 3 active_object_send_range_blocks (Active object send range) int 3
# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes). # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run. # In active blocks objects are loaded and ABMs run.
# This is also the minimum range in which active objects (mobs) are maintained.
# This should be configured together with active_object_range.
active_block_range (Active block range) int 3 active_block_range (Active block range) int 3
# From how far blocks are sent to clients, stated in mapblocks (16 nodes). # From how far blocks are sent to clients, stated in mapblocks (16 nodes).