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Add environment variable MINETEST_WORLD_PATH
Also add PATH_DELIM for Windows compatibility.
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@ -28,10 +28,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define DIR_DELIM "\\"
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#define DIR_DELIM_CHAR '\\'
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#define FILESYS_CASE_INSENSITIVE 1
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#define PATH_DELIM ";"
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#else // POSIX
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#define DIR_DELIM "/"
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#define DIR_DELIM_CHAR '/'
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#define FILESYS_CASE_INSENSITIVE 0
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#define PATH_DELIM ":"
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#endif
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namespace fs
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@ -63,15 +63,10 @@ struct GameFindPath
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{}
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};
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Strfnd getSubgamePathEnv() {
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std::string sp;
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std::string getSubgamePathEnv()
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{
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char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
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if(subgame_path) {
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sp = std::string(subgame_path);
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}
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return Strfnd(sp);
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return subgame_path ? std::string(subgame_path) : "";
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}
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SubgameSpec findSubgame(const std::string &id)
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@ -82,10 +77,10 @@ SubgameSpec findSubgame(const std::string &id)
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std::string user = porting::path_user;
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std::vector<GameFindPath> find_paths;
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Strfnd search_paths = getSubgamePathEnv();
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Strfnd search_paths(getSubgamePathEnv());
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while (!search_paths.atend()) {
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std::string path = search_paths.next(":");
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std::string path = search_paths.next(PATH_DELIM);
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find_paths.push_back(GameFindPath(
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path + DIR_DELIM + id, false));
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find_paths.push_back(GameFindPath(
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@ -156,11 +151,10 @@ std::set<std::string> getAvailableGameIds()
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gamespaths.insert(porting::path_share + DIR_DELIM + "games");
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gamespaths.insert(porting::path_user + DIR_DELIM + "games");
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Strfnd search_paths = getSubgamePathEnv();
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Strfnd search_paths(getSubgamePathEnv());
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while(!search_paths.atend()) {
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gamespaths.insert(search_paths.next(":"));
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}
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while (!search_paths.atend())
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gamespaths.insert(search_paths.next(PATH_DELIM));
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for (std::set<std::string>::const_iterator i = gamespaths.begin();
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i != gamespaths.end(); ++i){
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@ -223,10 +217,22 @@ std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
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return conf.get("gameid");
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}
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std::string getWorldPathEnv()
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{
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char *world_path = getenv("MINETEST_WORLD_PATH");
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return world_path ? std::string(world_path) : "";
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}
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std::vector<WorldSpec> getAvailableWorlds()
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{
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std::vector<WorldSpec> worlds;
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std::set<std::string> worldspaths;
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Strfnd search_paths(getWorldPathEnv());
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while (!search_paths.atend())
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worldspaths.insert(search_paths.next(PATH_DELIM));
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worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
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infostream << "Searching worlds..." << std::endl;
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for (std::set<std::string>::const_iterator i = worldspaths.begin();
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