Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game

Desert stone above y = -32 not water_level
Remove unused generateExperimental()
This commit is contained in:
paramat 2015-03-17 05:21:31 +00:00
parent 8ca08a850f
commit 22730bbc0c
2 changed files with 4 additions and 48 deletions

@ -477,8 +477,6 @@ void MapgenV6::makeChunk(BlockMakeData *data)
// Generate general ground level to full area // Generate general ground level to full area
stone_surface_max_y = generateGround(); stone_surface_max_y = generateGround();
generateExperimental();
// Create initial heightmap to limit caves // Create initial heightmap to limit caves
updateHeightmap(node_min, node_max); updateHeightmap(node_min, node_max);
@ -497,9 +495,6 @@ void MapgenV6::makeChunk(BlockMakeData *data)
// Add mud to the central chunk // Add mud to the central chunk
addMud(); addMud();
// Add blobs of dirt and gravel underground
addDirtGravelBlobs();
// Flow mud away from steep edges // Flow mud away from steep edges
if (spflags & MGV6_MUDFLOW) if (spflags & MGV6_MUDFLOW)
flowMud(mudflow_minpos, mudflow_maxpos); flowMud(mudflow_minpos, mudflow_maxpos);
@ -610,7 +605,8 @@ int MapgenV6::generateGround()
for (s16 y = node_min.Y; y <= node_max.Y; y++) { for (s16 y = node_min.Y; y <= node_max.Y; y++) {
if (vm->m_data[i].getContent() == CONTENT_IGNORE) { if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
if (y <= surface_y) { if (y <= surface_y) {
vm->m_data[i] = (y > water_level && bt == BT_DESERT) ? vm->m_data[i] = (y >= DESERT_STONE_BASE
&& bt == BT_DESERT) ?
n_desert_stone : n_stone; n_desert_stone : n_stone;
} else if (y <= water_level) { } else if (y <= water_level) {
vm->m_data[i] = n_water_source; vm->m_data[i] = n_water_source;
@ -823,45 +819,6 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
} }
void MapgenV6::addDirtGravelBlobs()
{
if (getBiome(v2s16(node_min.X, node_min.Z)) != BT_NORMAL)
return;
PseudoRandom pr(blockseed + 983);
for (int i = 0; i < volume_nodes/10/10/10; i++) {
bool only_fill_cave = (myrand_range(0,1) != 0);
v3s16 size(
pr.range(1, 8),
pr.range(1, 8),
pr.range(1, 8)
);
v3s16 p0(
pr.range(node_min.X, node_max.X) - size.X / 2,
pr.range(node_min.Y, node_max.Y) - size.Y / 2,
pr.range(node_min.Z, node_max.Z) - size.Z / 2
);
MapNode n1((p0.Y > -32 && !pr.range(0, 1)) ? c_dirt : c_gravel);
for (int z1 = 0; z1 < size.Z; z1++)
for (int y1 = 0; y1 < size.Y; y1++)
for (int x1 = 0; x1 < size.X; x1++) {
v3s16 p = p0 + v3s16(x1, y1, z1);
u32 i = vm->m_area.index(p);
if (!vm->m_area.contains(i))
continue;
// Cancel if not stone and not cave air
if (vm->m_data[i].getContent() != c_stone &&
!(vm->m_flags[i] & VMANIP_FLAG_CAVE))
continue;
if (only_fill_cave && !(vm->m_flags[i] & VMANIP_FLAG_CAVE))
continue;
vm->m_data[i] = n1;
}
}
}
void MapgenV6::placeTreesAndJungleGrass() void MapgenV6::placeTreesAndJungleGrass()
{ {
//TimeTaker t("placeTrees"); //TimeTaker t("placeTrees");

@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "noise.h" #include "noise.h"
#define AVERAGE_MUD_AMOUNT 4 #define AVERAGE_MUD_AMOUNT 4
#define DESERT_STONE_BASE -32
/////////////////// Mapgen V6 flags /////////////////// Mapgen V6 flags
#define MGV6_JUNGLES 0x01 #define MGV6_JUNGLES 0x01
@ -139,11 +140,9 @@ public:
int generateGround(); int generateGround();
void addMud(); void addMud();
void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos); void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
void addDirtGravelBlobs();
void growGrass(); void growGrass();
void placeTreesAndJungleGrass(); void placeTreesAndJungleGrass();
virtual void generateCaves(int max_stone_y); virtual void generateCaves(int max_stone_y);
virtual void generateExperimental() {}
}; };
struct MapgenFactoryV6 : public MapgenFactory { struct MapgenFactoryV6 : public MapgenFactory {