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Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game
Desert stone above y = -32 not water_level Remove unused generateExperimental()
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@ -477,8 +477,6 @@ void MapgenV6::makeChunk(BlockMakeData *data)
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// Generate general ground level to full area
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stone_surface_max_y = generateGround();
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generateExperimental();
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// Create initial heightmap to limit caves
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updateHeightmap(node_min, node_max);
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@ -497,9 +495,6 @@ void MapgenV6::makeChunk(BlockMakeData *data)
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// Add mud to the central chunk
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addMud();
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// Add blobs of dirt and gravel underground
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addDirtGravelBlobs();
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// Flow mud away from steep edges
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if (spflags & MGV6_MUDFLOW)
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flowMud(mudflow_minpos, mudflow_maxpos);
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@ -610,7 +605,8 @@ int MapgenV6::generateGround()
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for (s16 y = node_min.Y; y <= node_max.Y; y++) {
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if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
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if (y <= surface_y) {
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vm->m_data[i] = (y > water_level && bt == BT_DESERT) ?
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vm->m_data[i] = (y >= DESERT_STONE_BASE
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&& bt == BT_DESERT) ?
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n_desert_stone : n_stone;
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} else if (y <= water_level) {
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vm->m_data[i] = n_water_source;
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@ -823,45 +819,6 @@ void MapgenV6::flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos)
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}
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void MapgenV6::addDirtGravelBlobs()
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{
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if (getBiome(v2s16(node_min.X, node_min.Z)) != BT_NORMAL)
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return;
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PseudoRandom pr(blockseed + 983);
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for (int i = 0; i < volume_nodes/10/10/10; i++) {
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bool only_fill_cave = (myrand_range(0,1) != 0);
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v3s16 size(
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pr.range(1, 8),
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pr.range(1, 8),
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pr.range(1, 8)
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);
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v3s16 p0(
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pr.range(node_min.X, node_max.X) - size.X / 2,
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pr.range(node_min.Y, node_max.Y) - size.Y / 2,
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pr.range(node_min.Z, node_max.Z) - size.Z / 2
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);
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MapNode n1((p0.Y > -32 && !pr.range(0, 1)) ? c_dirt : c_gravel);
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for (int z1 = 0; z1 < size.Z; z1++)
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for (int y1 = 0; y1 < size.Y; y1++)
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for (int x1 = 0; x1 < size.X; x1++) {
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v3s16 p = p0 + v3s16(x1, y1, z1);
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u32 i = vm->m_area.index(p);
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if (!vm->m_area.contains(i))
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continue;
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// Cancel if not stone and not cave air
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if (vm->m_data[i].getContent() != c_stone &&
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!(vm->m_flags[i] & VMANIP_FLAG_CAVE))
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continue;
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if (only_fill_cave && !(vm->m_flags[i] & VMANIP_FLAG_CAVE))
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continue;
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vm->m_data[i] = n1;
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}
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}
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}
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void MapgenV6::placeTreesAndJungleGrass()
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{
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//TimeTaker t("placeTrees");
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "noise.h"
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#define AVERAGE_MUD_AMOUNT 4
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#define DESERT_STONE_BASE -32
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/////////////////// Mapgen V6 flags
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#define MGV6_JUNGLES 0x01
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@ -139,11 +140,9 @@ public:
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int generateGround();
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void addMud();
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void flowMud(s16 &mudflow_minpos, s16 &mudflow_maxpos);
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void addDirtGravelBlobs();
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void growGrass();
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void placeTreesAndJungleGrass();
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virtual void generateCaves(int max_stone_y);
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virtual void generateExperimental() {}
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};
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struct MapgenFactoryV6 : public MapgenFactory {
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