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Fix rotation for falling mesh degrotate nodes (#11159)
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734fb2c811
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@ -205,6 +205,14 @@ core.register_entity(":__builtin:falling_node", {
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end
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end
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self.object:set_rotation({x=pitch, y=yaw, z=roll})
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elseif (def.drawtype == "mesh" and def.paramtype2 == "degrotate") then
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local p2 = (node.param2 - (def.place_param2 or 0)) % 240
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local yaw = (p2 / 240) * (math.pi * 2)
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self.object:set_yaw(yaw)
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elseif (def.drawtype == "mesh" and def.paramtype2 == "colordegrotate") then
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local p2 = (node.param2 % 32 - (def.place_param2 or 0) % 32) % 24
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local yaw = (p2 / 24) * (math.pi * 2)
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self.object:set_yaw(yaw)
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end
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end
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end,
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@ -131,10 +131,11 @@ local function place_nodes(param)
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p2_max = 63
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elseif def.paramtype2 == "leveled" then
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p2_max = 127
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elseif def.paramtype2 == "degrotate" and def.drawtype == "plantlike" then
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p2_max = 179
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elseif def.paramtype2 == "degrotate" and (def.drawtype == "plantlike" or def.drawtype == "mesh") then
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p2_max = 239
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elseif def.paramtype2 == "colorfacedir" or
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def.paramtype2 == "colorwallmounted" or
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def.paramtype2 == "colordegrotate" or
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def.paramtype2 == "color" then
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p2_max = 255
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end
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@ -143,7 +144,8 @@ local function place_nodes(param)
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-- Skip undefined param2 values
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if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or
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(def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or
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(def.paramtype2 == "colorfacedir" and p2 % 32 > 23)) then
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((def.paramtype2 == "colorfacedir" or def.paramtype2 == "colordegrotate")
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and p2 % 32 > 23)) then
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minetest.set_node(pos, { name = itemstring, param2 = p2 })
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nodes_placed = nodes_placed + 1
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@ -254,11 +254,11 @@ minetest.register_node("testnodes:mesh_degrotate", {
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drawtype = "mesh",
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paramtype = "light",
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paramtype2 = "degrotate",
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mesh = "testnodes_pyramid.obj",
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mesh = "testnodes_ocorner.obj",
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tiles = { "testnodes_mesh_stripes2.png" },
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on_rightclick = rotate_on_rightclick,
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place_param2 = 7,
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place_param2 = 10, -- 15°
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sunlight_propagates = true,
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groups = { dig_immediate = 3 },
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})
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@ -266,14 +266,15 @@ minetest.register_node("testnodes:mesh_degrotate", {
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minetest.register_node("testnodes:mesh_colordegrotate", {
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description = S("Color Degrotate Mesh Drawtype Test Node"),
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drawtype = "mesh",
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paramtype = "light",
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paramtype2 = "colordegrotate",
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palette = "testnodes_palette_facedir.png",
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mesh = "testnodes_pyramid.obj",
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tiles = { "testnodes_mesh_stripes2.png" },
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mesh = "testnodes_ocorner.obj",
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tiles = { "testnodes_mesh_stripes3.png" },
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on_rightclick = rotate_on_rightclick,
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-- color index 1, 7 steps rotated
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place_param2 = 1 * 2^5 + 7,
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-- color index 1, 1 step (=15°) rotated
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place_param2 = 1 * 2^5 + 1,
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sunlight_propagates = true,
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groups = { dig_immediate = 3 },
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})
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