mirror of
https://github.com/minetest/minetest.git
synced 2024-11-04 14:53:45 +01:00
Add node field to PlayerHPChangeReason table (#8368)
This commit is contained in:
parent
1e5f2e0f13
commit
22ad820aa4
@ -3738,15 +3738,16 @@ Call these functions only at load time!
|
|||||||
giving a type - use this for custom damage types.
|
giving a type - use this for custom damage types.
|
||||||
* `punch`: Was punched. `reason.object` will hold the puncher, or nil if none.
|
* `punch`: Was punched. `reason.object` will hold the puncher, or nil if none.
|
||||||
* `fall`
|
* `fall`
|
||||||
* `node_damage`: damage_per_second from a neighbouring node.
|
* `node_damage`: `damage_per_second` from a neighbouring node.
|
||||||
|
`reason.node` will hold the node name or nil.
|
||||||
* `drown`
|
* `drown`
|
||||||
* `respawn`
|
* `respawn`
|
||||||
* Any of the above types may have additional fields from mods.
|
* Any of the above types may have additional fields from mods.
|
||||||
* `reason.from` will be `mod` or `engine`.
|
* `reason.from` will be `mod` or `engine`.
|
||||||
* `modifier`: when true, the function should return the actual `hp_change`.
|
* `modifier`: when true, the function should return the actual `hp_change`.
|
||||||
Note: modifiers only get a temporary hp_change that can be modified by later modifiers.
|
Note: modifiers only get a temporary `hp_change` that can be modified by later modifiers.
|
||||||
modifiers can return true as a second argument to stop the execution of further functions.
|
Modifiers can return true as a second argument to stop the execution of further functions.
|
||||||
Non-modifiers receive the final hp change calculated by the modifiers.
|
Non-modifiers receive the final HP change calculated by the modifiers.
|
||||||
* `minetest.register_on_dieplayer(function(ObjectRef, reason))`
|
* `minetest.register_on_dieplayer(function(ObjectRef, reason))`
|
||||||
* Called when a player dies
|
* Called when a player dies
|
||||||
* `reason`: a PlayerHPChangeReason table, see register_on_player_hpchange
|
* `reason`: a PlayerHPChangeReason table, see register_on_player_hpchange
|
||||||
|
@ -1022,6 +1022,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
|||||||
|
|
||||||
if (m_node_hurt_interval.step(dtime, 1.0f)) {
|
if (m_node_hurt_interval.step(dtime, 1.0f)) {
|
||||||
u32 damage_per_second = 0;
|
u32 damage_per_second = 0;
|
||||||
|
std::string nodename;
|
||||||
// Lowest and highest damage points are 0.1 within collisionbox
|
// Lowest and highest damage points are 0.1 within collisionbox
|
||||||
float dam_top = m_prop.collisionbox.MaxEdge.Y - 0.1f;
|
float dam_top = m_prop.collisionbox.MaxEdge.Y - 0.1f;
|
||||||
|
|
||||||
@ -1031,20 +1032,26 @@ void PlayerSAO::step(float dtime, bool send_recommended)
|
|||||||
v3s16 p = floatToInt(m_base_position +
|
v3s16 p = floatToInt(m_base_position +
|
||||||
v3f(0.0f, dam_height * BS, 0.0f), BS);
|
v3f(0.0f, dam_height * BS, 0.0f), BS);
|
||||||
MapNode n = m_env->getMap().getNodeNoEx(p);
|
MapNode n = m_env->getMap().getNodeNoEx(p);
|
||||||
damage_per_second = std::max(damage_per_second,
|
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
|
||||||
m_env->getGameDef()->ndef()->get(n).damage_per_second);
|
if (c.damage_per_second > damage_per_second) {
|
||||||
|
damage_per_second = c.damage_per_second;
|
||||||
|
nodename = c.name;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Top damage point
|
// Top damage point
|
||||||
v3s16 ptop = floatToInt(m_base_position +
|
v3s16 ptop = floatToInt(m_base_position +
|
||||||
v3f(0.0f, dam_top * BS, 0.0f), BS);
|
v3f(0.0f, dam_top * BS, 0.0f), BS);
|
||||||
MapNode ntop = m_env->getMap().getNodeNoEx(ptop);
|
MapNode ntop = m_env->getMap().getNodeNoEx(ptop);
|
||||||
damage_per_second = std::max(damage_per_second,
|
const ContentFeatures &c = m_env->getGameDef()->ndef()->get(ntop);
|
||||||
m_env->getGameDef()->ndef()->get(ntop).damage_per_second);
|
if (c.damage_per_second > damage_per_second) {
|
||||||
|
damage_per_second = c.damage_per_second;
|
||||||
|
nodename = c.name;
|
||||||
|
}
|
||||||
|
|
||||||
if (damage_per_second != 0 && m_hp > 0) {
|
if (damage_per_second != 0 && m_hp > 0) {
|
||||||
s32 newhp = (s32)m_hp - (s32)damage_per_second;
|
s32 newhp = (s32)m_hp - (s32)damage_per_second;
|
||||||
PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE);
|
PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE, nodename);
|
||||||
setHP(newhp, reason);
|
setHP(newhp, reason);
|
||||||
m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
|
m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
|
||||||
}
|
}
|
||||||
|
@ -401,10 +401,14 @@ struct PlayerHPChangeReason {
|
|||||||
};
|
};
|
||||||
|
|
||||||
Type type = SET_HP;
|
Type type = SET_HP;
|
||||||
ServerActiveObject *object;
|
|
||||||
bool from_mod = false;
|
bool from_mod = false;
|
||||||
int lua_reference = -1;
|
int lua_reference = -1;
|
||||||
|
|
||||||
|
// For PLAYER_PUNCH
|
||||||
|
ServerActiveObject *object = nullptr;
|
||||||
|
// For NODE_DAMAGE
|
||||||
|
std::string node;
|
||||||
|
|
||||||
inline bool hasLuaReference() const
|
inline bool hasLuaReference() const
|
||||||
{
|
{
|
||||||
return lua_reference >= 0;
|
return lua_reference >= 0;
|
||||||
@ -450,7 +454,15 @@ struct PlayerHPChangeReason {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerHPChangeReason(Type type, ServerActiveObject *object=NULL):
|
PlayerHPChangeReason(Type type):
|
||||||
|
type(type)
|
||||||
|
{}
|
||||||
|
|
||||||
|
PlayerHPChangeReason(Type type, ServerActiveObject *object):
|
||||||
type(type), object(object)
|
type(type), object(object)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
|
PlayerHPChangeReason(Type type, std::string node):
|
||||||
|
type(type), node(node)
|
||||||
|
{}
|
||||||
};
|
};
|
||||||
|
@ -404,6 +404,10 @@ void ScriptApiBase::pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeR
|
|||||||
objectrefGetOrCreate(L, reason.object);
|
objectrefGetOrCreate(L, reason.object);
|
||||||
lua_setfield(L, -2, "object");
|
lua_setfield(L, -2, "object");
|
||||||
}
|
}
|
||||||
|
if (!reason.node.empty()) {
|
||||||
|
lua_pushstring(L, reason.node.c_str());
|
||||||
|
lua_setfield(L, -2, "node");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Server* ScriptApiBase::getServer()
|
Server* ScriptApiBase::getServer()
|
||||||
|
@ -170,8 +170,8 @@ int ObjectRef::l_punch(lua_State *L)
|
|||||||
ObjectRef *puncher_ref = checkobject(L, 2);
|
ObjectRef *puncher_ref = checkobject(L, 2);
|
||||||
ServerActiveObject *co = getobject(ref);
|
ServerActiveObject *co = getobject(ref);
|
||||||
ServerActiveObject *puncher = getobject(puncher_ref);
|
ServerActiveObject *puncher = getobject(puncher_ref);
|
||||||
if (co == NULL) return 0;
|
if (!co || !puncher)
|
||||||
if (puncher == NULL) return 0;
|
return 0;
|
||||||
v3f dir;
|
v3f dir;
|
||||||
if (lua_type(L, 5) != LUA_TTABLE)
|
if (lua_type(L, 5) != LUA_TTABLE)
|
||||||
dir = co->getBasePosition() - puncher->getBasePosition();
|
dir = co->getBasePosition() - puncher->getBasePosition();
|
||||||
@ -192,7 +192,8 @@ int ObjectRef::l_punch(lua_State *L)
|
|||||||
// If the punched is a player, and its HP changed
|
// If the punched is a player, and its HP changed
|
||||||
if (src_original_hp != co->getHP() &&
|
if (src_original_hp != co->getHP() &&
|
||||||
co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
|
||||||
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
|
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co,
|
||||||
|
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
|
||||||
}
|
}
|
||||||
|
|
||||||
// If the puncher is a player, and its HP changed
|
// If the puncher is a player, and its HP changed
|
||||||
|
Loading…
Reference in New Issue
Block a user