Add an item pick up callback (2) (#7712)

Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
This commit is contained in:
DS 2022-10-01 21:21:06 +02:00 committed by GitHub
parent 977f656e09
commit 22cbc05808
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8 changed files with 189 additions and 13 deletions

@ -14,6 +14,9 @@ https://www.apache.org/licenses/LICENSE-2.0.html
Textures by Zughy are under CC BY-SA 4.0
https://creativecommons.org/licenses/by-sa/4.0/
Media files by DS are under CC BY-SA 4.0
https://creativecommons.org/licenses/by-sa/4.0/
textures/base/pack/server_public.png is under CC-BY 4.0, taken from Twitter's Twemoji set
https://creativecommons.org/licenses/by/4.0/
@ -73,6 +76,10 @@ SmallJoker:
textures/base/pack/cdb_clear.png
textures/base/pack/server_favorite_delete.png (based on server_favorite.png)
DS:
games/devtest/mods/testitems/textures/testitems_callback_1.png
games/devtest/mods/testitems/textures/testitems_callback_2.png
License of Minetest source code
-------------------------------

@ -349,8 +349,26 @@ function core.item_drop(itemstack, dropper, pos)
-- environment failed
end
function core.item_pickup(itemstack, picker, pointed_thing, ...)
itemstack = ItemStack(itemstack)
-- Invoke global on_item_pickup callbacks.
for _, callback in ipairs(core.registered_on_item_pickups) do
local result = callback(itemstack, picker, pointed_thing, ...)
if result then
return ItemStack(result)
end
end
-- Pickup item.
local inv = picker and picker:get_inventory()
if inv then
return inv:add_item("main", itemstack)
end
return itemstack
end
function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
for _, callback in pairs(core.registered_on_item_eats) do
for _, callback in ipairs(core.registered_on_item_eats) do
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
if result then
return result
@ -589,6 +607,7 @@ core.nodedef_default = {
-- Interaction callbacks
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
on_use = nil,
can_dig = nil,
@ -641,6 +660,7 @@ core.craftitemdef_default = {
-- Interaction callbacks
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
on_use = nil,
}
@ -661,6 +681,7 @@ core.tooldef_default = {
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
on_use = nil,
}
@ -677,8 +698,9 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
tool_capabilities = nil,
-- Interaction callbacks
on_place = redef_wrapper(core, 'item_place'),
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
on_drop = nil,
on_use = nil,
}

@ -318,16 +318,29 @@ core.register_entity(":__builtin:item", {
end
end,
on_punch = function(self, hitter)
local inv = hitter:get_inventory()
if inv and self.itemstring ~= "" then
local left = inv:add_item("main", self.itemstring)
if left and not left:is_empty() then
self:set_item(left)
on_punch = function(self, hitter, ...)
if self.itemstring == "" then
self.object:remove()
return
end
-- Call on_pickup callback in item definition.
local itemstack = ItemStack(self.itemstring)
local callback = itemstack:get_definition().on_pickup
local ret = callback(itemstack, hitter, {type = "object", ref = self.object}, ...)
if not ret then
-- Don't modify (and don't reset rotation)
return
end
itemstack = ItemStack(ret)
-- Handle the leftover itemstack
if itemstack:is_empty() then
self.itemstring = ""
self.object:remove()
else
self:set_item(itemstack)
end
end,
})

@ -607,6 +607,7 @@ core.registered_on_crafts, core.register_on_craft = make_registration()
core.registered_craft_predicts, core.register_craft_predict = make_registration()
core.registered_on_protection_violation, core.register_on_protection_violation = make_registration()
core.registered_on_item_eats, core.register_on_item_eat = make_registration()
core.registered_on_item_pickups, core.register_on_item_pickup = make_registration()
core.registered_on_punchplayers, core.register_on_punchplayer = make_registration()
core.registered_on_priv_grant, core.register_on_priv_grant = make_registration()
core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration()

@ -5318,6 +5318,13 @@ Call these functions only at load time!
* `minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing))`
* Called when an item is eaten, by `minetest.item_eat`
* Return `itemstack` to cancel the default item eat response (i.e.: hp increase).
* `minetest.register_on_item_pickup(function(itemstack, picker, pointed_thing, time_from_last_punch, ...))`
* Called by `minetest.item_pickup` before an item is picked up.
* Function is added to `minetest.registered_on_item_pickups`.
* Oldest functions are called first.
* Parameters are the same as in the `on_pickup` callback.
* Return an itemstack to cancel the default item pick-up response (i.e.: adding
the item into inventory).
* `minetest.register_on_priv_grant(function(name, granter, priv))`
* Called when `granter` grants the priv `priv` to `name`.
* Note that the callback will be called twice if it's done by a player,
@ -5964,6 +5971,11 @@ Defaults for the `on_place` and `on_drop` item definition functions
* `param2` overrides facedir and wallmounted `param2`
* returns `itemstack, position`
* `position`: the location the node was placed to. `nil` if nothing was placed.
* `minetest.item_pickup(itemstack, picker, pointed_thing, time_from_last_punch, ...)`
* Runs callbacks registered by `minetest.register_on_item_pickup` and adds
the item to the picker's `"main"` inventory list.
* Parameters are the same as in `on_pickup`.
* Returns the leftover itemstack.
* `minetest.item_drop(itemstack, dropper, pos)`
* Drop the item
* returns the leftover itemstack
@ -8074,6 +8086,19 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
-- The dropper may be any ObjectRef or nil.
-- default: minetest.item_drop
on_pickup = function(itemstack, picker, pointed_thing, time_from_last_punch, ...),
-- Called when a dropped item is punched by a player.
-- Shall pick-up the item and return the leftover itemstack or nil to not
-- modify the dropped item.
-- Parameters:
-- * `itemstack`: The `ItemStack` to be picked up.
-- * `picker`: Any `ObjectRef` or `nil`.
-- * `pointed_thing` (optional): The dropped item (a `"__builtin:item"`
-- luaentity) as `type="object"` `pointed_thing`.
-- * `time_from_last_punch, ...` (optional): Other parameters from
-- `luaentity:on_punch`.
-- default: `minetest.item_pickup`
on_use = function(itemstack, user, pointed_thing),
-- default: nil
-- When user pressed the 'punch/mine' key with the item in hand.

@ -53,3 +53,111 @@ minetest.register_craftitem("testitems:overlay_global", {
})
--
-- Item callbacks
--
minetest.register_craftitem("testitems:callback_1", {
description = "Callback test item 1\n(Use/Drop + Sneak to switch to item 2)",
inventory_image = "testitems_callback_1.png",
wield_image = "testitems_callback_1.png",
on_secondary_use = function(itemstack, user, pointed_thing)
minetest.log("[testitems:callback_1 on_secondary_use] " .. itemstack:get_name())
local ctrl = user and user:get_player_control() or {}
if ctrl.sneak then
itemstack = ItemStack(itemstack)
itemstack:set_name("testitems:callback_2")
return itemstack
end
end,
on_drop = function(itemstack, dropper, pos)
minetest.log("[testitems:callback_1 on_drop] " .. itemstack:get_name())
local ctrl = dropper and dropper:get_player_control() or {}
if ctrl.sneak then
itemstack = ItemStack(itemstack)
itemstack:set_name("testitems:callback_2")
end
return minetest.item_drop(itemstack, dropper, pos)
end,
on_pickup = function(itemstack, picker, pointed_thing, ...)
minetest.log("[testitems:callback_1 on_pickup]")
assert(pointed_thing.ref:get_luaentity().name == "__builtin:item")
local ctrl = picker and picker:get_player_control() or {}
if ctrl.aux1 then
-- Debug message
minetest.log(dump({...}))
end
if ctrl.sneak then
-- Pick up one item of the other kind at once
local taken = itemstack:take_item()
taken:set_name("testitems:callback_2")
local leftover = minetest.item_pickup(taken, picker, pointed_thing, ...)
leftover:set_name("testitems:callback_1")
itemstack:add_item(leftover)
return itemstack
elseif ctrl.up then
-- Don't pick up
return
elseif ctrl.left then
-- Eat it
return minetest.do_item_eat(2, nil, itemstack, picker, pointed_thing)
else
-- Normal: pick up everything
return minetest.item_pickup(itemstack, picker, pointed_thing, ...)
end
end,
on_use = function(itemstack, user, pointed_thing)
minetest.log("[testitems:callback_1 on_use] " .. itemstack:get_name())
local ctrl = user and user:get_player_control() or {}
if ctrl.sneak then
itemstack = ItemStack(itemstack)
itemstack:set_name("testitems:callback_2")
return itemstack
end
end,
after_use = function(itemstack, user, node, digparams) -- never called
minetest.log("[testitems:callback_1 after_use]")
local ctrl = user and user:get_player_control() or {}
if ctrl.up then
itemstack = ItemStack(itemstack)
itemstack:set_name("testitems:callback_2")
return itemstack
end
end,
})
minetest.register_craftitem("testitems:callback_2", {
description = "Callback test item 2\n(Use to switch to item 1)",
inventory_image = "testitems_callback_2.png",
wield_image = "testitems_callback_2.png",
on_use = function(itemstack, user, pointed_thing)
minetest.log("[testitems:callback_2 on_use]")
itemstack = ItemStack(itemstack)
itemstack:set_name("testitems:callback_1")
return itemstack
end,
})
minetest.register_on_item_pickup(function(itemstack, picker, pointed_thing, time_from_last_punch, ...)
assert(not pointed_thing or pointed_thing.ref:get_luaentity().name == "__builtin:item")
local item_name = itemstack:get_name()
if item_name ~= "testitems:callback_1" and item_name ~= "testitems:callback_2" then
return
end
minetest.log("["..item_name.." register_on_item_pickup]")
local ctrl = picker and picker:get_player_control() or {}
if item_name == "testitems:callback_2" and not ctrl.sneak then
-- Same here. Pick up the other item type.
itemstack:set_name("testitems:callback_1")
return picker:get_inventory():add_item("main", itemstack)
end
end)

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