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Add an item pick up callback (2) (#7712)
Co-authored-by: SmallJoker <mk939@ymail.com> Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
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@ -14,6 +14,9 @@ https://www.apache.org/licenses/LICENSE-2.0.html
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Textures by Zughy are under CC BY-SA 4.0
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https://creativecommons.org/licenses/by-sa/4.0/
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Media files by DS are under CC BY-SA 4.0
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https://creativecommons.org/licenses/by-sa/4.0/
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textures/base/pack/server_public.png is under CC-BY 4.0, taken from Twitter's Twemoji set
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https://creativecommons.org/licenses/by/4.0/
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@ -62,7 +65,7 @@ Zughy:
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appgurueu:
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textures/base/pack/server_incompatible.png
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erlehmann, Warr1024, rollerozxa:
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textures/base/pack/no_screenshot.png
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@ -73,6 +76,10 @@ SmallJoker:
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textures/base/pack/cdb_clear.png
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textures/base/pack/server_favorite_delete.png (based on server_favorite.png)
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DS:
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games/devtest/mods/testitems/textures/testitems_callback_1.png
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games/devtest/mods/testitems/textures/testitems_callback_2.png
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License of Minetest source code
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-------------------------------
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@ -349,8 +349,26 @@ function core.item_drop(itemstack, dropper, pos)
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-- environment failed
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end
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function core.item_pickup(itemstack, picker, pointed_thing, ...)
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itemstack = ItemStack(itemstack)
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-- Invoke global on_item_pickup callbacks.
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for _, callback in ipairs(core.registered_on_item_pickups) do
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local result = callback(itemstack, picker, pointed_thing, ...)
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if result then
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return ItemStack(result)
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end
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end
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-- Pickup item.
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local inv = picker and picker:get_inventory()
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if inv then
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return inv:add_item("main", itemstack)
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end
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return itemstack
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end
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function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
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for _, callback in pairs(core.registered_on_item_eats) do
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for _, callback in ipairs(core.registered_on_item_eats) do
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local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
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if result then
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return result
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@ -589,6 +607,7 @@ core.nodedef_default = {
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-- Interaction callbacks
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on_place = redef_wrapper(core, 'item_place'), -- core.item_place
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on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
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on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
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on_use = nil,
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can_dig = nil,
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@ -641,6 +660,7 @@ core.craftitemdef_default = {
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-- Interaction callbacks
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on_place = redef_wrapper(core, 'item_place'), -- core.item_place
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on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
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on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
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on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
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on_use = nil,
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}
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@ -661,6 +681,7 @@ core.tooldef_default = {
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on_place = redef_wrapper(core, 'item_place'), -- core.item_place
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on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
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on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
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on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
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on_use = nil,
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}
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@ -677,8 +698,9 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
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tool_capabilities = nil,
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-- Interaction callbacks
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on_place = redef_wrapper(core, 'item_place'),
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on_place = redef_wrapper(core, 'item_place'), -- core.item_place
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on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
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on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
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on_drop = nil,
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on_use = nil,
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}
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@ -318,16 +318,29 @@ core.register_entity(":__builtin:item", {
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end
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end,
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on_punch = function(self, hitter)
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local inv = hitter:get_inventory()
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if inv and self.itemstring ~= "" then
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local left = inv:add_item("main", self.itemstring)
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if left and not left:is_empty() then
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self:set_item(left)
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return
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end
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on_punch = function(self, hitter, ...)
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if self.itemstring == "" then
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self.object:remove()
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return
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end
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-- Call on_pickup callback in item definition.
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local itemstack = ItemStack(self.itemstring)
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local callback = itemstack:get_definition().on_pickup
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local ret = callback(itemstack, hitter, {type = "object", ref = self.object}, ...)
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if not ret then
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-- Don't modify (and don't reset rotation)
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return
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end
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itemstack = ItemStack(ret)
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-- Handle the leftover itemstack
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if itemstack:is_empty() then
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self.itemstring = ""
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self.object:remove()
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else
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self:set_item(itemstack)
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end
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self.itemstring = ""
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self.object:remove()
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end,
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})
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@ -607,6 +607,7 @@ core.registered_on_crafts, core.register_on_craft = make_registration()
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core.registered_craft_predicts, core.register_craft_predict = make_registration()
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core.registered_on_protection_violation, core.register_on_protection_violation = make_registration()
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core.registered_on_item_eats, core.register_on_item_eat = make_registration()
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core.registered_on_item_pickups, core.register_on_item_pickup = make_registration()
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core.registered_on_punchplayers, core.register_on_punchplayer = make_registration()
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core.registered_on_priv_grant, core.register_on_priv_grant = make_registration()
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core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration()
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@ -5318,6 +5318,13 @@ Call these functions only at load time!
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* `minetest.register_on_item_eat(function(hp_change, replace_with_item, itemstack, user, pointed_thing))`
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* Called when an item is eaten, by `minetest.item_eat`
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* Return `itemstack` to cancel the default item eat response (i.e.: hp increase).
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* `minetest.register_on_item_pickup(function(itemstack, picker, pointed_thing, time_from_last_punch, ...))`
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* Called by `minetest.item_pickup` before an item is picked up.
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* Function is added to `minetest.registered_on_item_pickups`.
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* Oldest functions are called first.
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* Parameters are the same as in the `on_pickup` callback.
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* Return an itemstack to cancel the default item pick-up response (i.e.: adding
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the item into inventory).
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* `minetest.register_on_priv_grant(function(name, granter, priv))`
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* Called when `granter` grants the priv `priv` to `name`.
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* Note that the callback will be called twice if it's done by a player,
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@ -5964,6 +5971,11 @@ Defaults for the `on_place` and `on_drop` item definition functions
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* `param2` overrides facedir and wallmounted `param2`
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* returns `itemstack, position`
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* `position`: the location the node was placed to. `nil` if nothing was placed.
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* `minetest.item_pickup(itemstack, picker, pointed_thing, time_from_last_punch, ...)`
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* Runs callbacks registered by `minetest.register_on_item_pickup` and adds
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the item to the picker's `"main"` inventory list.
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* Parameters are the same as in `on_pickup`.
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* Returns the leftover itemstack.
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* `minetest.item_drop(itemstack, dropper, pos)`
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* Drop the item
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* returns the leftover itemstack
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@ -8074,6 +8086,19 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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-- The dropper may be any ObjectRef or nil.
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-- default: minetest.item_drop
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on_pickup = function(itemstack, picker, pointed_thing, time_from_last_punch, ...),
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-- Called when a dropped item is punched by a player.
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-- Shall pick-up the item and return the leftover itemstack or nil to not
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-- modify the dropped item.
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-- Parameters:
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-- * `itemstack`: The `ItemStack` to be picked up.
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-- * `picker`: Any `ObjectRef` or `nil`.
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-- * `pointed_thing` (optional): The dropped item (a `"__builtin:item"`
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-- luaentity) as `type="object"` `pointed_thing`.
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-- * `time_from_last_punch, ...` (optional): Other parameters from
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-- `luaentity:on_punch`.
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-- default: `minetest.item_pickup`
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on_use = function(itemstack, user, pointed_thing),
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-- default: nil
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-- When user pressed the 'punch/mine' key with the item in hand.
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@ -53,3 +53,111 @@ minetest.register_craftitem("testitems:overlay_global", {
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})
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--
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-- Item callbacks
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--
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minetest.register_craftitem("testitems:callback_1", {
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description = "Callback test item 1\n(Use/Drop + Sneak to switch to item 2)",
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inventory_image = "testitems_callback_1.png",
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wield_image = "testitems_callback_1.png",
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on_secondary_use = function(itemstack, user, pointed_thing)
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minetest.log("[testitems:callback_1 on_secondary_use] " .. itemstack:get_name())
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local ctrl = user and user:get_player_control() or {}
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if ctrl.sneak then
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itemstack = ItemStack(itemstack)
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itemstack:set_name("testitems:callback_2")
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return itemstack
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end
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end,
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on_drop = function(itemstack, dropper, pos)
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minetest.log("[testitems:callback_1 on_drop] " .. itemstack:get_name())
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local ctrl = dropper and dropper:get_player_control() or {}
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if ctrl.sneak then
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itemstack = ItemStack(itemstack)
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itemstack:set_name("testitems:callback_2")
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end
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return minetest.item_drop(itemstack, dropper, pos)
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end,
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on_pickup = function(itemstack, picker, pointed_thing, ...)
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minetest.log("[testitems:callback_1 on_pickup]")
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assert(pointed_thing.ref:get_luaentity().name == "__builtin:item")
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local ctrl = picker and picker:get_player_control() or {}
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if ctrl.aux1 then
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-- Debug message
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minetest.log(dump({...}))
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end
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if ctrl.sneak then
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-- Pick up one item of the other kind at once
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local taken = itemstack:take_item()
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taken:set_name("testitems:callback_2")
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local leftover = minetest.item_pickup(taken, picker, pointed_thing, ...)
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leftover:set_name("testitems:callback_1")
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itemstack:add_item(leftover)
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return itemstack
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elseif ctrl.up then
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-- Don't pick up
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return
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elseif ctrl.left then
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-- Eat it
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return minetest.do_item_eat(2, nil, itemstack, picker, pointed_thing)
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else
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-- Normal: pick up everything
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return minetest.item_pickup(itemstack, picker, pointed_thing, ...)
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end
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end,
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on_use = function(itemstack, user, pointed_thing)
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minetest.log("[testitems:callback_1 on_use] " .. itemstack:get_name())
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local ctrl = user and user:get_player_control() or {}
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if ctrl.sneak then
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itemstack = ItemStack(itemstack)
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itemstack:set_name("testitems:callback_2")
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return itemstack
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end
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end,
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after_use = function(itemstack, user, node, digparams) -- never called
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minetest.log("[testitems:callback_1 after_use]")
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local ctrl = user and user:get_player_control() or {}
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if ctrl.up then
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itemstack = ItemStack(itemstack)
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itemstack:set_name("testitems:callback_2")
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return itemstack
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end
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end,
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})
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minetest.register_craftitem("testitems:callback_2", {
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description = "Callback test item 2\n(Use to switch to item 1)",
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inventory_image = "testitems_callback_2.png",
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wield_image = "testitems_callback_2.png",
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on_use = function(itemstack, user, pointed_thing)
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minetest.log("[testitems:callback_2 on_use]")
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itemstack = ItemStack(itemstack)
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itemstack:set_name("testitems:callback_1")
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return itemstack
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end,
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})
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minetest.register_on_item_pickup(function(itemstack, picker, pointed_thing, time_from_last_punch, ...)
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assert(not pointed_thing or pointed_thing.ref:get_luaentity().name == "__builtin:item")
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local item_name = itemstack:get_name()
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if item_name ~= "testitems:callback_1" and item_name ~= "testitems:callback_2" then
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return
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end
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minetest.log("["..item_name.." register_on_item_pickup]")
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local ctrl = picker and picker:get_player_control() or {}
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if item_name == "testitems:callback_2" and not ctrl.sneak then
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-- Same here. Pick up the other item type.
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itemstack:set_name("testitems:callback_1")
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return picker:get_inventory():add_item("main", itemstack)
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end
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end)
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BIN
games/devtest/mods/testitems/textures/testitems_callback_1.png
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games/devtest/mods/testitems/textures/testitems_callback_1.png
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After Width: | Height: | Size: 148 B |
BIN
games/devtest/mods/testitems/textures/testitems_callback_2.png
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BIN
games/devtest/mods/testitems/textures/testitems_callback_2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 148 B |
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