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Add ObjectRef:get_children() (#10480)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
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@ -6206,6 +6206,8 @@ object you are working with still exists.
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should appear in first person.
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* `get_attach()`: returns parent, bone, position, rotation, forced_visible,
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or nil if it isn't attached.
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* `get_children()`: returns a list of ObjectRefs that are attached to the
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object.
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* `set_detach()`
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* `set_bone_position(bone, position, rotation)`
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* `bone`: string
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@ -738,6 +738,27 @@ int ObjectRef::l_get_attach(lua_State *L)
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return 5;
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}
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// get_children(self)
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int ObjectRef::l_get_children(lua_State *L)
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{
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GET_ENV_PTR;
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ObjectRef *ref = checkobject(L, 1);
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ServerActiveObject *sao = getobject(ref);
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if (sao == nullptr)
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return 0;
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const std::unordered_set<int> child_ids = sao->getAttachmentChildIds();
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int i = 0;
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lua_createtable(L, child_ids.size(), 0);
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for (const int id : child_ids) {
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ServerActiveObject *child = env->getActiveObject(id);
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getScriptApiBase(L)->objectrefGetOrCreate(L, child);
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lua_rawseti(L, -2, ++i);
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}
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return 1;
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}
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// set_detach(self)
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int ObjectRef::l_set_detach(lua_State *L)
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{
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@ -2337,6 +2358,7 @@ luaL_Reg ObjectRef::methods[] = {
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luamethod(ObjectRef, get_bone_position),
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luamethod(ObjectRef, set_attach),
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luamethod(ObjectRef, get_attach),
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luamethod(ObjectRef, get_children),
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luamethod(ObjectRef, set_detach),
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luamethod(ObjectRef, set_properties),
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luamethod(ObjectRef, get_properties),
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@ -143,6 +143,9 @@ private:
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// get_attach(self)
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static int l_get_attach(lua_State *L);
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// get_children(self)
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static int l_get_children(lua_State *L);
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// set_detach(self)
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static int l_set_detach(lua_State *L);
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