Item meta pointing range (#14347)

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cx384 2024-03-17 15:55:38 +01:00 committed by GitHub
parent e3b9828f24
commit 234b01a8c2
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8 changed files with 38 additions and 10 deletions

@ -38,6 +38,7 @@ core.features = {
dynamic_add_media_startup = true,
dynamic_add_media_filepath = true,
lsystem_decoration_type = true,
item_meta_range = true,
}
function core.has_feature(arg)

@ -2560,6 +2560,8 @@ Some of the values in the key-value store are handled specially:
0 = default, 1 = left / up, 2 = middle, 3 = right / down
The default currently is the same as right/down.
Example: 6 = 2 + 1*4 = middle,up
* `range`: Overrides the pointing range
Example: `meta:set_float("range", 4.2)`
Example:
@ -5397,6 +5399,8 @@ Utilities
dynamic_add_media_filepath = true,
-- L-system decoration type (5.9.0)
lsystem_decoration_type = true,
-- Overrideable pointing range using the itemstack meta key `"range"` (5.9.0)
item_meta_range = true,
}
```
@ -8980,6 +8984,7 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
range = 4.0,
-- Range of node and object pointing that is possible with this item held
-- Can be overridden with itemstack meta.
liquids_pointable = false,
-- If true, item can point to all liquid nodes (`liquidtype ~= "none"`),

@ -90,3 +90,18 @@ minetest.register_craftitem("testitems:image_meta", {
return itemstack
end,
})
minetest.register_craftitem("testitems:telescope_stick", {
description = S("Telescope Stick (Increases range on use.)"),
inventory_image = "testitems_telescope_stick.png",
on_use = function(itemstack, player)
local meta = itemstack:get_meta()
local range = meta:get_float("range") + 1.2
if range > 10 then
range = 0
end
meta:set_float("range", range)
minetest.chat_send_player(player:get_player_name(), "Telescope Stick range set to "..range)
return itemstack
end,
})

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@ -3233,7 +3233,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
const ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
const ItemDefinition &selected_def = selected_item.getDefinition(itemdef_manager);
f32 d = getToolRange(selected_def, hand_item.getDefinition(itemdef_manager));
f32 d = getToolRange(selected_item, hand_item, itemdef_manager);
core::line3d<f32> shootline;

@ -895,8 +895,7 @@ bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std:
{
ItemStack selected_item, hand_item;
player->getWieldedItem(&selected_item, &hand_item);
f32 max_d = BS * getToolRange(selected_item.getDefinition(m_itemdef),
hand_item.getDefinition(m_itemdef));
f32 max_d = BS * getToolRange(selected_item, hand_item, m_itemdef);
// Cube diagonal * 1.5 for maximal supported node extents:
// sqrt(3) * 1.5 ≅ 2.6

@ -491,10 +491,16 @@ PunchDamageResult getPunchDamage(
return result;
}
f32 getToolRange(const ItemDefinition &def_selected, const ItemDefinition &def_hand)
f32 getToolRange(const ItemStack &wielded_item, const ItemStack &hand_item,
const IItemDefManager *itemdef_manager)
{
float max_d = def_selected.range;
float max_d_hand = def_hand.range;
const std::string &wielded_meta_range = wielded_item.metadata.getString("range");
const std::string &hand_meta_range = hand_item.metadata.getString("range");
f32 max_d = wielded_meta_range.empty() ? wielded_item.getDefinition(itemdef_manager).range :
stof(wielded_meta_range);
f32 max_d_hand = hand_meta_range.empty() ? hand_item.getDefinition(itemdef_manager).range :
stof(hand_meta_range);
if (max_d < 0 && max_d_hand >= 0)
max_d = max_d_hand;

@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <optional>
struct ItemDefinition;
class IItemDefManager;
struct ToolGroupCap
{
@ -179,4 +180,5 @@ PunchDamageResult getPunchDamage(
);
u32 calculateResultWear(const u32 uses, const u16 initial_wear);
f32 getToolRange(const ItemDefinition &def_selected, const ItemDefinition &def_hand);
f32 getToolRange(const ItemStack &wielded_item, const ItemStack &hand_item,
const IItemDefManager *itemdef_manager);