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Item meta pointing range (#14347)
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@ -38,6 +38,7 @@ core.features = {
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dynamic_add_media_startup = true,
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dynamic_add_media_filepath = true,
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lsystem_decoration_type = true,
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item_meta_range = true,
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}
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function core.has_feature(arg)
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@ -2560,6 +2560,8 @@ Some of the values in the key-value store are handled specially:
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0 = default, 1 = left / up, 2 = middle, 3 = right / down
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The default currently is the same as right/down.
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Example: 6 = 2 + 1*4 = middle,up
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* `range`: Overrides the pointing range
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Example: `meta:set_float("range", 4.2)`
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Example:
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@ -5397,6 +5399,8 @@ Utilities
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dynamic_add_media_filepath = true,
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-- L-system decoration type (5.9.0)
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lsystem_decoration_type = true,
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-- Overrideable pointing range using the itemstack meta key `"range"` (5.9.0)
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item_meta_range = true,
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}
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```
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@ -8980,6 +8984,7 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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range = 4.0,
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-- Range of node and object pointing that is possible with this item held
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-- Can be overridden with itemstack meta.
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liquids_pointable = false,
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-- If true, item can point to all liquid nodes (`liquidtype ~= "none"`),
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@ -90,3 +90,18 @@ minetest.register_craftitem("testitems:image_meta", {
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return itemstack
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end,
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})
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minetest.register_craftitem("testitems:telescope_stick", {
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description = S("Telescope Stick (Increases range on use.)"),
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inventory_image = "testitems_telescope_stick.png",
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on_use = function(itemstack, player)
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local meta = itemstack:get_meta()
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local range = meta:get_float("range") + 1.2
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if range > 10 then
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range = 0
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end
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meta:set_float("range", range)
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minetest.chat_send_player(player:get_player_name(), "Telescope Stick range set to "..range)
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return itemstack
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end,
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})
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@ -3233,7 +3233,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
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const ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
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const ItemDefinition &selected_def = selected_item.getDefinition(itemdef_manager);
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f32 d = getToolRange(selected_def, hand_item.getDefinition(itemdef_manager));
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f32 d = getToolRange(selected_item, hand_item, itemdef_manager);
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core::line3d<f32> shootline;
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@ -895,8 +895,7 @@ bool Server::checkInteractDistance(RemotePlayer *player, const f32 d, const std:
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{
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ItemStack selected_item, hand_item;
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player->getWieldedItem(&selected_item, &hand_item);
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f32 max_d = BS * getToolRange(selected_item.getDefinition(m_itemdef),
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hand_item.getDefinition(m_itemdef));
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f32 max_d = BS * getToolRange(selected_item, hand_item, m_itemdef);
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// Cube diagonal * 1.5 for maximal supported node extents:
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// sqrt(3) * 1.5 ≅ 2.6
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12
src/tool.cpp
12
src/tool.cpp
@ -491,10 +491,16 @@ PunchDamageResult getPunchDamage(
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return result;
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}
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f32 getToolRange(const ItemDefinition &def_selected, const ItemDefinition &def_hand)
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f32 getToolRange(const ItemStack &wielded_item, const ItemStack &hand_item,
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const IItemDefManager *itemdef_manager)
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{
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float max_d = def_selected.range;
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float max_d_hand = def_hand.range;
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const std::string &wielded_meta_range = wielded_item.metadata.getString("range");
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const std::string &hand_meta_range = hand_item.metadata.getString("range");
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f32 max_d = wielded_meta_range.empty() ? wielded_item.getDefinition(itemdef_manager).range :
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stof(wielded_meta_range);
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f32 max_d_hand = hand_meta_range.empty() ? hand_item.getDefinition(itemdef_manager).range :
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stof(hand_meta_range);
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if (max_d < 0 && max_d_hand >= 0)
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max_d = max_d_hand;
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@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <optional>
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struct ItemDefinition;
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class IItemDefManager;
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struct ToolGroupCap
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{
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@ -179,4 +180,5 @@ PunchDamageResult getPunchDamage(
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);
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u32 calculateResultWear(const u32 uses, const u16 initial_wear);
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f32 getToolRange(const ItemDefinition &def_selected, const ItemDefinition &def_hand);
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f32 getToolRange(const ItemStack &wielded_item, const ItemStack &hand_item,
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const IItemDefManager *itemdef_manager);
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