Scripting WIP

This commit is contained in:
Perttu Ahola 2011-11-12 13:14:44 +02:00
parent b35adfbd2d
commit 23adfff4fe
4 changed files with 26 additions and 10 deletions

@ -1366,9 +1366,11 @@ void LuaEntityCAO::processMessage(const std::string &data)
m_position = readV3F1000(is); m_position = readV3F1000(is);
// yaw // yaw
m_yaw = readF1000(is); m_yaw = readF1000(is);
// is_end_position (for interpolation)
bool is_end_position = readU8(is);
if(do_interpolate) if(do_interpolate)
pos_translator.update(m_position); pos_translator.update(m_position, is_end_position);
else else
pos_translator.init(m_position); pos_translator.init(m_position);
updateNodePos(); updateNodePos();

@ -35,6 +35,7 @@ struct SmoothTranslator
v3f vect_old; v3f vect_old;
v3f vect_show; v3f vect_show;
v3f vect_aim; v3f vect_aim;
bool aim_is_end;
f32 anim_counter; f32 anim_counter;
f32 anim_time; f32 anim_time;
f32 anim_time_counter; f32 anim_time_counter;
@ -53,6 +54,7 @@ struct SmoothTranslator
vect_old = vect; vect_old = vect;
vect_show = vect; vect_show = vect;
vect_aim = vect; vect_aim = vect;
aim_is_end = true;
anim_counter = 0; anim_counter = 0;
anim_time = 0; anim_time = 0;
anim_time_counter = 0; anim_time_counter = 0;
@ -63,8 +65,9 @@ struct SmoothTranslator
init(vect_show); init(vect_show);
} }
void update(v3f vect_new) void update(v3f vect_new, bool is_end_position=false)
{ {
aim_is_end = is_end_position;
vect_old = vect_show; vect_old = vect_show;
vect_aim = vect_new; vect_aim = vect_new;
if(anim_time < 0.001 || anim_time > 1.0) if(anim_time < 0.001 || anim_time > 1.0)
@ -85,8 +88,11 @@ struct SmoothTranslator
moveratio = anim_time_counter / anim_time; moveratio = anim_time_counter / anim_time;
// Move a bit less than should, to avoid oscillation // Move a bit less than should, to avoid oscillation
moveratio = moveratio * 0.5; moveratio = moveratio * 0.5;
if(moveratio > 1.5) float move_end = 1.5;
moveratio = 1.5; if(aim_is_end)
move_end = 1.0;
if(moveratio > move_end)
moveratio = move_end;
vect_show = vect_old + vect_move * moveratio; vect_show = vect_old + vect_move * moveratio;
} }

@ -1572,14 +1572,17 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
if(send_recommended == false) if(send_recommended == false)
return; return;
bool move_end = false;
float minchange = 0.2*BS; float minchange = 0.2*BS;
if(m_last_sent_position_timer > 1.0) if(m_last_sent_position_timer > 1.0){
minchange = 0.01*BS; minchange = 0.01*BS;
else if(m_last_sent_position_timer > 0.2) move_end = true;
} else if(m_last_sent_position_timer > 0.2){
minchange = 0.05*BS; minchange = 0.05*BS;
}
if(m_base_position.getDistanceFrom(m_last_sent_position) > minchange if(m_base_position.getDistanceFrom(m_last_sent_position) > minchange
|| fabs(m_yaw - m_last_sent_yaw) > 1.0){ || fabs(m_yaw - m_last_sent_yaw) > 1.0){
sendPosition(true); sendPosition(true, move_end);
} }
} }
@ -1643,15 +1646,16 @@ void LuaEntitySAO::rightClick(Player *player)
void LuaEntitySAO::setPos(v3f pos) void LuaEntitySAO::setPos(v3f pos)
{ {
m_base_position = pos; m_base_position = pos;
sendPosition(false); sendPosition(false, true);
} }
void LuaEntitySAO::moveTo(v3f pos) void LuaEntitySAO::moveTo(v3f pos)
{ {
m_base_position = pos; m_base_position = pos;
sendPosition(true, true);
} }
void LuaEntitySAO::sendPosition(bool do_interpolate) void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
{ {
m_last_sent_yaw = m_yaw; m_last_sent_yaw = m_yaw;
m_last_sent_position = m_base_position; m_last_sent_position = m_base_position;
@ -1660,12 +1664,16 @@ void LuaEntitySAO::sendPosition(bool do_interpolate)
std::ostringstream os(std::ios::binary); std::ostringstream os(std::ios::binary);
// command (0 = update position) // command (0 = update position)
writeU8(os, 0); writeU8(os, 0);
// do_interpolate // do_interpolate
writeU8(os, do_interpolate); writeU8(os, do_interpolate);
// pos // pos
writeV3F1000(os, m_base_position); writeV3F1000(os, m_base_position);
// yaw // yaw
writeF1000(os, m_yaw); writeF1000(os, m_yaw);
// is_end_position (for interpolation)
writeU8(os, is_movement_end);
// create message and add to list // create message and add to list
ActiveObjectMessage aom(getId(), false, os.str()); ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom); m_messages_out.push_back(aom);

@ -219,7 +219,7 @@ public:
void setPos(v3f pos); void setPos(v3f pos);
void moveTo(v3f pos); void moveTo(v3f pos);
private: private:
void sendPosition(bool do_interpolate); void sendPosition(bool do_interpolate, bool is_movement_end);
std::string m_init_name; std::string m_init_name;
std::string m_init_state; std::string m_init_state;