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Fix direction property of HUD
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ef140eb7b0
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@ -914,6 +914,10 @@ int ObjectRef::l_hud_add(lua_State *L)
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elem->text = getstringfield_default(L, 2, "text", "");
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elem->text = getstringfield_default(L, 2, "text", "");
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elem->number = getintfield_default(L, 2, "number", 0);
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elem->number = getintfield_default(L, 2, "number", 0);
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elem->item = getintfield_default(L, 2, "item", 0);
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elem->item = getintfield_default(L, 2, "item", 0);
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elem->dir = getintfield_default(L, 2, "direction", 0);
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// Deprecated, only for compatibility's sake
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if (elem->dir == 0)
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elem->dir = getintfield_default(L, 2, "dir", 0);
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elem->dir = getintfield_default(L, 2, "dir", 0);
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lua_getfield(L, 2, "alignment");
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lua_getfield(L, 2, "alignment");
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@ -1075,6 +1079,10 @@ int ObjectRef::l_hud_get(lua_State *L)
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lua_pushnumber(L, e->item);
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lua_pushnumber(L, e->item);
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lua_setfield(L, -2, "item");
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lua_setfield(L, -2, "item");
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lua_pushnumber(L, e->dir);
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lua_setfield(L, -2, "direction");
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// Deprecated, only for compatibility's sake
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lua_pushnumber(L, e->dir);
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lua_pushnumber(L, e->dir);
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lua_setfield(L, -2, "dir");
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lua_setfield(L, -2, "dir");
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