From 2553db5c81fe43fb5137e44da5314518f42d1f4b Mon Sep 17 00:00:00 2001 From: x2048 Date: Mon, 20 Feb 2023 21:01:05 +0100 Subject: [PATCH] Fix rounding errors when slicing the shadow draw list (#13226) --- src/client/clientmap.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/client/clientmap.cpp b/src/client/clientmap.cpp index 39c811b85..d987a2ee3 100644 --- a/src/client/clientmap.cpp +++ b/src/client/clientmap.cpp @@ -978,9 +978,10 @@ void ClientMap::renderMapShadows(video::IVideoDriver *driver, std::vector draw_order; - int count = 0; - int low_bound = is_transparent_pass ? 0 : m_drawlist_shadow.size() / total_frames * frame; - int high_bound = is_transparent_pass ? m_drawlist_shadow.size() : m_drawlist_shadow.size() / total_frames * (frame + 1); + std::size_t count = 0; + std::size_t meshes_per_frame = m_drawlist_shadow.size() / total_frames + 1; + std::size_t low_bound = is_transparent_pass ? 0 : meshes_per_frame * frame; + std::size_t high_bound = is_transparent_pass ? m_drawlist_shadow.size() : meshes_per_frame * (frame + 1); // transparent pass should be rendered in one go if (is_transparent_pass && frame != total_frames - 1) {