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https://github.com/minetest/minetest.git
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Fix local animations not resetting
Converts `LocalPlayerAnimation` to a scoped enum to prevent such bugs in the future
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ff498fc206
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@ -1032,7 +1032,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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rot_translator.val_current = m_rotation;
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if (m_is_visible) {
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int old_anim = player->last_animation;
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LocalPlayerAnimation old_anim = player->last_animation;
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float old_anim_speed = player->last_animation_speed;
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m_velocity = v3f(0,0,0);
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m_acceleration = v3f(0,0,0);
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@ -1062,13 +1062,13 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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if (walking && (controls.dig || controls.place)) {
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new_anim = player->local_animations[3];
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player->last_animation = WD_ANIM;
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player->last_animation = LocalPlayerAnimation::WD_ANIM;
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} else if (walking) {
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new_anim = player->local_animations[1];
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player->last_animation = WALK_ANIM;
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player->last_animation = LocalPlayerAnimation::WALK_ANIM;
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} else if (controls.dig || controls.place) {
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new_anim = player->local_animations[2];
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player->last_animation = DIG_ANIM;
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player->last_animation = LocalPlayerAnimation::DIG_ANIM;
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}
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// Apply animations if input detected and not attached
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@ -1079,9 +1079,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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m_animation_speed = new_speed;
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player->last_animation_speed = m_animation_speed;
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} else {
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player->last_animation = NO_ANIM;
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player->last_animation = LocalPlayerAnimation::NO_ANIM;
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if (old_anim != NO_ANIM) {
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if (old_anim != LocalPlayerAnimation::NO_ANIM) {
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m_animation_range = player->local_animations[0];
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updateAnimation();
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}
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@ -1090,7 +1090,8 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
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// Update local player animations
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if ((player->last_animation != old_anim ||
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m_animation_speed != old_anim_speed) &&
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player->last_animation != NO_ANIM && allow_update)
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player->last_animation != LocalPlayerAnimation::NO_ANIM &&
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allow_update)
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updateAnimation();
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}
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@ -1801,7 +1802,7 @@ void GenericCAO::processMessage(const std::string &data)
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updateAnimation();
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} else {
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LocalPlayer *player = m_env->getLocalPlayer();
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if(player->last_animation == NO_ANIM)
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if(player->last_animation == LocalPlayerAnimation::NO_ANIM)
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{
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m_animation_range = v2s32((s32)range.X, (s32)range.Y);
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m_animation_speed = readF32(is);
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@ -34,7 +34,7 @@ class ClientEnvironment;
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class IGameDef;
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struct collisionMoveResult;
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enum LocalPlayerAnimations
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enum class LocalPlayerAnimation
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{
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NO_ANIM,
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WALK_ANIM,
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@ -90,7 +90,7 @@ public:
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bool makes_footstep_sound = true;
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int last_animation = NO_ANIM;
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LocalPlayerAnimation last_animation = LocalPlayerAnimation::NO_ANIM;
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float last_animation_speed = 0.0f;
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std::string hotbar_image = "";
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@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/strfnd.h"
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#include "client/clientevent.h"
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#include "client/sound.h"
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#include "client/localplayer.h"
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#include "network/clientopcodes.h"
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#include "network/connection.h"
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#include "network/networkpacket.h"
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@ -1508,7 +1509,7 @@ void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt)
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*pkt >> player->local_animations[3];
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*pkt >> player->local_animation_speed;
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player->last_animation = -1;
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player->last_animation = LocalPlayerAnimation::NO_ANIM;
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}
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void Client::handleCommand_EyeOffset(NetworkPacket* pkt)
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