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C++03 oldify in various source files
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@ -837,8 +837,8 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr,
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};
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if (m_is_player) {
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// Move minimal Y position to 0 (feet position)
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for (video::S3DVertex &vertex : vertices)
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vertex.Pos.Y += dy;
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for (size_t i = 0; i < 4; i++)
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vertices[i].Pos.Y += dy;
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}
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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@ -861,8 +861,8 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr,
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};
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if (m_is_player) {
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// Move minimal Y position to 0 (feet position)
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for (video::S3DVertex &vertex : vertices)
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vertex.Pos.Y += dy;
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for (size_t i = 0; i < 4; i++)
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vertices[i].Pos.Y += dy;
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}
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u16 indices[] = {0,1,2,2,3,0};
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buf->append(vertices, 4, indices, 6);
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@ -362,20 +362,22 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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// Force update each ClientEnvironment::step()
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bool is_first = collision_info->empty();
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for (const auto &colinfo : result.collisions) {
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collision_info->push_back(colinfo);
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for (std::vector<CollisionInfo>::const_iterator
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colinfo = result.collisions.begin();
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colinfo != result.collisions.end(); ++colinfo) {
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collision_info->push_back(*colinfo);
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if (colinfo.type != COLLISION_NODE ||
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colinfo.new_speed.Y != 0 ||
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if (colinfo->type != COLLISION_NODE ||
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colinfo->new_speed.Y != 0 ||
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(could_sneak && m_sneak_node_exists))
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continue;
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diff = intToFloat(colinfo.node_p, BS) - position;
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diff = intToFloat(colinfo->node_p, BS) - position;
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// Find nearest colliding node
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f32 len = diff.getLength();
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if (is_first || len < distance) {
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m_standing_node = colinfo.node_p;
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m_standing_node = colinfo->node_p;
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distance = len;
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}
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}
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@ -249,7 +249,11 @@ void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
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int facedir = n.getFaceDir(nodemgr);
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u8 axisdir = facedir>>2;
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facedir&=0x03;
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for (aabb3f box : fixed) {
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for (std::vector<aabb3f>::const_iterator
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i = fixed.begin();
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i != fixed.end(); ++i) {
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aabb3f box = *i;
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if (nodebox.type == NODEBOX_LEVELED)
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box.MaxEdge.Y = (-0.5f + n.getLevel(nodemgr) / 64.0f) * BS;
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@ -1660,8 +1660,10 @@ void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
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Send(&pkt);
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} else {
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for (u16 id : m_clients.getClientIDs())
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SendChatMessage(id, message);
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std::vector<u16> clients = m_clients.getClientIDs();
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for (std::vector<u16>::iterator it = clients.begin();
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it != clients.end(); ++it)
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SendChatMessage(*it, message);
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}
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}
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@ -265,7 +265,7 @@ void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
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for (; it != m_lbm_lookup.end(); ++it) {
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// Cache previous version to speedup lookup which has a very high performance
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// penalty on each call
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content_t previous_c{};
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content_t previous_c = CONTENT_IGNORE;
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std::vector<LoadingBlockModifierDef *> *lbm_list = NULL;
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for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++)
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@ -1026,9 +1026,10 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
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infostream << "ServerEnvironment::clearObjects(): "
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<< "Removing all active objects" << std::endl;
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std::vector<u16> objects_to_remove;
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for (auto &it : m_active_objects) {
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u16 id = it.first;
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ServerActiveObject* obj = it.second;
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for (ActiveObjectMap::iterator it = m_active_objects.begin();
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it != m_active_objects.end(); ++it) {
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u16 id = it->first;
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ServerActiveObject* obj = it->second;
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if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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continue;
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@ -1054,8 +1055,9 @@ void ServerEnvironment::clearObjects(ClearObjectsMode mode)
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}
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// Remove references from m_active_objects
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for (u16 i : objects_to_remove) {
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m_active_objects.erase(i);
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for (std::vector<u16>::iterator it = objects_to_remove.begin();
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it != objects_to_remove.end(); ++it) {
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m_active_objects.erase(*it);
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}
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// Get list of loaded blocks
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@ -1822,8 +1824,9 @@ void ServerEnvironment::removeRemovedObjects()
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objects_to_remove.push_back(id);
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}
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// Remove references from m_active_objects
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for (u16 i : objects_to_remove) {
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m_active_objects.erase(i);
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for (std::vector<u16>::iterator it = objects_to_remove.begin();
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it != objects_to_remove.end(); ++it) {
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m_active_objects.erase(*it);
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}
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}
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@ -2093,8 +2096,9 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
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}
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// Remove references from m_active_objects
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for (u16 i : objects_to_remove) {
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m_active_objects.erase(i);
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for (std::vector<u16>::iterator it = objects_to_remove.begin();
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it != objects_to_remove.end(); ++it) {
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m_active_objects.erase(*it);
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}
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}
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@ -2128,7 +2132,7 @@ bool ServerEnvironment::saveStaticToBlock(
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ServerActiveObject *obj, const StaticObject &s_obj,
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u32 mod_reason)
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{
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MapBlock *block = nullptr;
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MapBlock *block = NULL;
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try {
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block = m_map->emergeBlock(blockpos);
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} catch (InvalidPositionException &e) {
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@ -408,7 +408,7 @@ public:
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alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
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alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
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alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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volume = std::fmax(0.0f, volume);
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volume = MYMAX(0.0f, volume);
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alSourcef(sound->source_id, AL_GAIN, volume);
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alSourcePlay(sound->source_id);
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warn_if_error(alGetError(), "createPlayingSound");
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@ -436,7 +436,7 @@ public:
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alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
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// Multiply by 3 to compensate for reducing AL_REFERENCE_DISTANCE from
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// the previous value of 30 to the new value of 10
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volume = std::fmax(0.0f, volume * 3.0f);
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volume = MYMAX(0.0f, volume * 3.0f);
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alSourcef(sound->source_id, AL_GAIN, volume);
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alSourcePlay(sound->source_id);
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warn_if_error(alGetError(), "createPlayingSoundAt");
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