Don't crash if a Lua error occurs inside get_staticdata

This commit is contained in:
Gregor Parzefall 2023-07-03 20:34:02 +02:00 committed by GitHub
parent d71872af23
commit 26453df2f7
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 35 additions and 17 deletions

@ -4536,7 +4536,7 @@ void the_game(bool *kill,
error_message = e.what();
errorstream << "ServerError: " << error_message << std::endl;
} catch (ModError &e) {
// DO NOT TRANSLATE the `ModError`, it's used by ui.lua
// DO NOT TRANSLATE the `ModError`, it's used by `ui.lua`
error_message = std::string("ModError: ") + e.what() +
strgettext("\nCheck debug.txt for details.");
errorstream << error_message << std::endl;

@ -74,6 +74,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "database/database-dummy.h"
#include "gameparams.h"
#include "particles.h"
#include "gettext.h"
class ClientNotFoundException : public BaseException
{
@ -235,7 +236,7 @@ Server::Server(
Address bind_addr,
bool dedicated,
ChatInterface *iface,
std::string *on_shutdown_errmsg
std::string *shutdown_errmsg
):
m_bind_addr(bind_addr),
m_path_world(path_world),
@ -254,7 +255,7 @@ Server::Server(
m_thread(new ServerThread(this)),
m_clients(m_con),
m_admin_chat(iface),
m_on_shutdown_errmsg(on_shutdown_errmsg),
m_shutdown_errmsg(shutdown_errmsg),
m_modchannel_mgr(new ModChannelMgr())
{
if (m_path_world.empty())
@ -353,14 +354,7 @@ Server::~Server()
try {
m_script->on_shutdown();
} catch (ModError &e) {
errorstream << "ModError: " << e.what() << std::endl;
if (m_on_shutdown_errmsg) {
if (m_on_shutdown_errmsg->empty()) {
*m_on_shutdown_errmsg = std::string("ModError: ") + e.what();
} else {
*m_on_shutdown_errmsg += std::string("\nModError: ") + e.what();
}
}
addShutdownError(e);
}
infostream << "Server: Saving environment metadata" << std::endl;
@ -3759,6 +3753,23 @@ std::string Server::getBuiltinLuaPath()
return porting::path_share + DIR_DELIM + "builtin";
}
// Not thread-safe.
void Server::addShutdownError(const ModError &e)
{
// DO NOT TRANSLATE the `ModError`, it's used by `ui.lua`
std::string msg = fmtgettext("%s while shutting down: ", "ModError") +
e.what() + strgettext("\nCheck debug.txt for details.");
errorstream << msg << std::endl;
if (m_shutdown_errmsg) {
if (m_shutdown_errmsg->empty()) {
*m_shutdown_errmsg = msg;
} else {
*m_shutdown_errmsg += "\n\n" + msg;
}
}
}
v3f Server::findSpawnPos()
{
ServerMap &map = m_env->getServerMap();

@ -150,7 +150,7 @@ public:
Address bind_addr,
bool dedicated,
ChatInterface *iface = nullptr,
std::string *on_shutdown_errmsg = nullptr
std::string *shutdown_errmsg = nullptr
);
~Server();
DISABLE_CLASS_COPY(Server);
@ -300,6 +300,9 @@ public:
setAsyncFatalError(std::string("Lua: ") + e.what());
}
// Not thread-safe.
void addShutdownError(const ModError &e);
bool showFormspec(const char *name, const std::string &formspec, const std::string &formname);
Map & getMap() { return m_env->getMap(); }
ServerEnvironment & getEnv() { return *m_env; }
@ -655,9 +658,9 @@ private:
ChatInterface *m_admin_chat;
std::string m_admin_nick;
// if a mod-error occurs in the on_shutdown callback, the error message will
// be written into this
std::string *const m_on_shutdown_errmsg;
// If a mod error occurs while shutting down, the error message will be
// written into this.
std::string *const m_shutdown_errmsg;
/*
Map edit event queue. Automatically receives all map edits.

@ -510,8 +510,12 @@ ServerEnvironment::~ServerEnvironment()
// This makes the next one delete all active objects.
m_active_blocks.clear();
// Convert all objects to static and delete the active objects
deactivateFarObjects(true);
try {
// Convert all objects to static and delete the active objects
deactivateFarObjects(true);
} catch (ModError &e) {
m_server->addShutdownError(e);
}
// Drop/delete map
if (m_map)