mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
Clean up constants.h a bit
This commit is contained in:
parent
07ccc15fc2
commit
268e50dfbd
@ -24,11 +24,28 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
All kinds of constants.
|
All kinds of constants.
|
||||||
|
|
||||||
Cross-platform compatibility crap should go in porting.h.
|
Cross-platform compatibility crap should go in porting.h.
|
||||||
|
|
||||||
|
Some things here are legacy crap.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//#define HAXMODE 0
|
#define PI 3.14159
|
||||||
|
|
||||||
#define DEBUGFILE "debug.txt"
|
/*
|
||||||
|
Build-time stuff
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Whether to catch all std::exceptions.
|
||||||
|
// Assert will be called on such an event.
|
||||||
|
// In debug mode, leave these for the debugger and don't catch them.
|
||||||
|
#ifdef NDEBUG
|
||||||
|
#define CATCH_UNHANDLED_EXCEPTIONS 1
|
||||||
|
#else
|
||||||
|
#define CATCH_UNHANDLED_EXCEPTIONS 0
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*
|
||||||
|
Connection
|
||||||
|
*/
|
||||||
|
|
||||||
// Define for simulating the quirks of sending through internet.
|
// Define for simulating the quirks of sending through internet.
|
||||||
// Causes the socket class to deliberately drop random packets.
|
// Causes the socket class to deliberately drop random packets.
|
||||||
@ -42,63 +59,50 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||||||
// resend_timeout = avg_rtt * this
|
// resend_timeout = avg_rtt * this
|
||||||
#define RESEND_TIMEOUT_FACTOR 4
|
#define RESEND_TIMEOUT_FACTOR 4
|
||||||
|
|
||||||
#define PI 3.14159
|
|
||||||
|
|
||||||
// The absolute working limit is (2^15 - viewing_range).
|
|
||||||
// I really don't want to make every algorithm to check if it's
|
|
||||||
// going near the limit or not, so this is lower.
|
|
||||||
#define MAP_GENERATION_LIMIT (31000)
|
|
||||||
|
|
||||||
// Size of node in rendering units
|
|
||||||
#define BS (10.0)
|
|
||||||
|
|
||||||
#define MAP_BLOCKSIZE 16
|
|
||||||
/*
|
/*
|
||||||
This makes mesh updates too slow, as many meshes are updated during
|
Server
|
||||||
the main loop (related to TempMods and day/night)
|
|
||||||
*/
|
*/
|
||||||
//#define MAP_BLOCKSIZE 32
|
|
||||||
|
|
||||||
// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
|
|
||||||
#define SECTOR_HEIGHTMAP_SPLIT (MAP_BLOCKSIZE/8)
|
|
||||||
|
|
||||||
// Time after building, during which the following limit
|
|
||||||
// is in use
|
|
||||||
//#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
|
|
||||||
// This many blocks are sent when player is building
|
// This many blocks are sent when player is building
|
||||||
#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0
|
#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0
|
||||||
// Override for the previous one when distance of block
|
// Override for the previous one when distance of block is very low
|
||||||
// is very low
|
|
||||||
#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
|
#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
|
||||||
|
|
||||||
|
/*
|
||||||
|
Map-related things
|
||||||
|
*/
|
||||||
|
|
||||||
|
// The absolute working limit is (2^15 - viewing_range).
|
||||||
|
// I really don't want to make every algorithm to check if it's going near
|
||||||
|
// the limit or not, so this is lower.
|
||||||
|
#define MAP_GENERATION_LIMIT (31000)
|
||||||
|
|
||||||
|
// Size of node in floating-point units
|
||||||
|
// The original idea behind this is to disallow plain casts between
|
||||||
|
// floating-point and integer positions, which potentially give wrong
|
||||||
|
// results. (negative coordinates, values between nodes, ...)
|
||||||
|
// Use floatToInt(p, BS) and intToFloat(p, BS).
|
||||||
|
#define BS (10.0)
|
||||||
|
|
||||||
|
// Dimension of a MapBlock
|
||||||
|
#define MAP_BLOCKSIZE 16
|
||||||
|
// This makes mesh updates too slow, as many meshes are updated during
|
||||||
|
// the main loop (related to TempMods and day/night)
|
||||||
|
//#define MAP_BLOCKSIZE 32
|
||||||
|
|
||||||
|
/*
|
||||||
|
Old stuff that shouldn't be hardcoded
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Size of player's main inventory
|
||||||
#define PLAYER_INVENTORY_SIZE (8*4)
|
#define PLAYER_INVENTORY_SIZE (8*4)
|
||||||
|
|
||||||
#define SIGN_TEXT_MAX_LENGTH 50
|
|
||||||
|
|
||||||
// Whether to catch all std::exceptions.
|
|
||||||
// Assert will be called on such an event.
|
|
||||||
// In debug mode, leave these for the debugger and don't catch them.
|
|
||||||
#ifdef NDEBUG
|
|
||||||
#define CATCH_UNHANDLED_EXCEPTIONS 1
|
|
||||||
#else
|
|
||||||
#define CATCH_UNHANDLED_EXCEPTIONS 0
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
Collecting active blocks is stopped after object data
|
This is good to be a bit different than 0 so that water level is not
|
||||||
size reaches this
|
between two MapBlocks
|
||||||
*/
|
|
||||||
#define MAX_OBJECTDATA_SIZE 450
|
|
||||||
|
|
||||||
/*
|
|
||||||
This is good to be a bit different than 0 so that water level
|
|
||||||
is not between two MapBlocks
|
|
||||||
*/
|
*/
|
||||||
#define WATER_LEVEL 1
|
#define WATER_LEVEL 1
|
||||||
|
|
||||||
// Length of cracking animation in count of images
|
|
||||||
#define CRACK_ANIMATION_LENGTH 5
|
|
||||||
|
|
||||||
// Maximum hit points of a player
|
// Maximum hit points of a player
|
||||||
#define PLAYER_MAX_HP 20
|
#define PLAYER_MAX_HP 20
|
||||||
|
|
||||||
|
@ -878,7 +878,7 @@ int main(int argc, char *argv[])
|
|||||||
|
|
||||||
// Initialize debug streams
|
// Initialize debug streams
|
||||||
#ifdef RUN_IN_PLACE
|
#ifdef RUN_IN_PLACE
|
||||||
std::string logfile = DEBUGFILE;
|
std::string logfile = "debug.txt";
|
||||||
#else
|
#else
|
||||||
std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
|
std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE;
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user