Improve behaviour for empty modpacks and when no mods at all are installed:

Only show enable all / disable all buttons for all add-ons when at
least one add-on is installed. When no add-on ist installed, don't
show any buttons or checkboxes.

Added is_modpack flag to ModSpec to distinguish empty modpacks from
normal mods and check this flag in mod selection gui so that empty
modpacks are not treated like mods that can be enabled or disabled.
This commit is contained in:
Jürgen Doser 2013-01-22 17:06:25 +01:00
parent e237c1d07d
commit 26a0efae23
3 changed files with 46 additions and 24 deletions

@ -69,15 +69,13 @@ GUIConfigureWorld::GUIConfigureWorld(gui::IGUIEnvironment* env,
m_worldmods = flattenModTree(getModsInPath(worldmods_path));
// fill m_addontree with add-on mods
ModSpec addons("Add-Ons");
std::set<std::string> paths = m_gspec.addon_mods_paths;
for(std::set<std::string>::iterator it=paths.begin();
it != paths.end(); ++it)
{
std::map<std::string,ModSpec> mods = getModsInPath(*it);
addons.modpack_content.insert(mods.begin(), mods.end());
m_addontree.insert(mods.begin(), mods.end());
}
m_addontree.insert(std::make_pair(addons.name,addons));
// expand modpacks
m_addonmods = flattenModTree(m_addontree);
@ -116,7 +114,7 @@ GUIConfigureWorld::GUIConfigureWorld(gui::IGUIEnvironment* env,
ModSpec mod = (*it).second;
// a mod is new if it is not a modpack, and does not occur in
// mod_names
if(mod.modpack_content.empty() &&
if(!mod.is_modpack &&
mod_names.count(modname) == 0)
m_new_mod_names.insert(modname);
}
@ -253,7 +251,9 @@ void GUIConfigureWorld::regenerateGui(v2u32 screensize)
rect += v2s32(220, 0) + topleft;
m_treeview = Environment->addTreeView(rect, this,
GUI_ID_MOD_TREEVIEW,true);
buildTreeView(m_addontree, m_treeview->getRoot());
gui::IGUITreeViewNode* node
= m_treeview->getRoot()->addChildBack(L"Add-Ons");
buildTreeView(m_addontree, node);
}
{
core::rect<s32> rect(0, 0, 120, 30);
@ -407,7 +407,11 @@ bool GUIConfigureWorld::OnEvent(const SEvent& event)
return true;
}
case GUI_ID_ENABLEALL: {
if(selected_node != NULL && selected_node->getText() != NULL)
if(selected_node != NULL && selected_node->getParent() == m_treeview->getRoot())
{
enableAllMods(m_addonmods,true);
}
else if(selected_node != NULL && selected_node->getText() != NULL)
{
std::string modname = wide_to_narrow(selected_node->getText());
ModSpec mod = m_addonmods[modname];
@ -416,6 +420,10 @@ bool GUIConfigureWorld::OnEvent(const SEvent& event)
return true;
}
case GUI_ID_DISABLEALL: {
if(selected_node != NULL && selected_node->getParent() == m_treeview->getRoot())
{
enableAllMods(m_addonmods,false);
}
if(selected_node != NULL && selected_node->getText() != NULL)
{
std::string modname = wide_to_narrow(selected_node->getText());
@ -517,7 +525,7 @@ void GUIConfigureWorld::buildTreeView(std::map<std::string, ModSpec> mods,
gui::IGUITreeViewNode* new_node =
node->addChildBack(narrow_to_wide(modname).c_str());
m_nodes.insert(std::make_pair(modname, new_node));
if(!mod.modpack_content.empty())
if(mod.is_modpack)
buildTreeView(mod.modpack_content, new_node);
else
{
@ -552,23 +560,33 @@ void GUIConfigureWorld::adjustSidebar()
modname_w = L"N/A";
std::string modname = wide_to_narrow(modname_w);
// if modpack, show enable/disable all buttons. otherwise, show
// enabled checkbox
if(node->hasChilds())
{
m_enabled_checkbox->setVisible(false);
m_disableall->setVisible(true);
m_enableall->setVisible(true);
m_modname_text->setText((L"Modpack: "+modname_w).c_str());
}
else
// if no mods installed, don't show buttons or checkbox on the sidebar
if(node->getParent() == m_treeview->getRoot() && !node->hasChilds())
{
m_disableall->setVisible(false);
m_enableall->setVisible(false);
m_enabled_checkbox->setVisible(true);
m_modname_text->setText((L"Mod: "+modname_w).c_str());
m_enabled_checkbox->setVisible(false);
}
else
{
// if modpack, show enable/disable all buttons. otherwise, show
// enabled checkbox
if(node->getParent() == m_treeview->getRoot() ||
m_addonmods[modname].is_modpack)
{
m_enabled_checkbox->setVisible(false);
m_disableall->setVisible(true);
m_enableall->setVisible(true);
m_modname_text->setText((L"Modpack: "+modname_w).c_str());
}
else
{
m_disableall->setVisible(false);
m_enableall->setVisible(false);
m_enabled_checkbox->setVisible(true);
m_modname_text->setText((L"Mod: "+modname_w).c_str());
}
}
// the mod is enabled unless it is disabled in the world.mt settings.
bool mod_enabled = true;
if(m_settings.exists("load_mod_"+modname))
@ -616,7 +634,7 @@ void GUIConfigureWorld::enableAllMods(std::map<std::string, ModSpec> mods,bool e
it != mods.end(); ++it)
{
ModSpec mod = (*it).second;
if(!mod.modpack_content.empty())
if(mod.is_modpack)
// a modpack, recursively enable all mods in it
enableAllMods(mod.modpack_content,enable);
else // not a modpack

@ -46,6 +46,7 @@ std::map<std::string, ModSpec> getModsInPath(std::string path)
modpack_is.close(); // We don't actually need the file
ModSpec spec(modname,modpath);
spec.modpack_content = getModsInPath(modpath);
spec.is_modpack = true;
result.insert(std::make_pair(modname,spec));
}
else // not a modpack, add the modspec
@ -76,7 +77,7 @@ std::map<std::string, ModSpec> flattenModTree(std::map<std::string, ModSpec> mod
it != mods.end(); ++it)
{
ModSpec mod = (*it).second;
if(!mod.modpack_content.empty()) //is a modpack
if(mod.is_modpack)
{
std::map<std::string, ModSpec> content =
flattenModTree(mod.modpack_content);
@ -98,7 +99,7 @@ std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
it != mods.end(); ++it)
{
ModSpec mod = (*it).second;
if(!mod.modpack_content.empty()) //is a modpack
if(mod.is_modpack)
{
std::vector<ModSpec> content = flattenMods(mod.modpack_content);
result.reserve(result.size() + content.size());

@ -53,6 +53,8 @@ struct ModSpec
//if normal mod:
std::set<std::string> depends;
std::set<std::string> unsatisfied_depends;
bool is_modpack;
// if modpack:
std::map<std::string,ModSpec> modpack_content;
ModSpec(const std::string name_="", const std::string path_="",
@ -61,6 +63,7 @@ struct ModSpec
path(path_),
depends(depends_),
unsatisfied_depends(depends_),
is_modpack(false),
modpack_content()
{}
};