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Add advanced settings checkbox and hide advanced settings by default (#13861)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
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@ -291,7 +291,7 @@ local function update_filtered_pages(query)
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for _, page in ipairs(all_pages) do
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local content, page_weight = filter_page_content(page, query_keywords)
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if page_has_contents(content) then
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if page_has_contents(page, content) then
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local new_page = table.copy(page)
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new_page.content = content
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@ -347,8 +347,17 @@ local function check_requirements(name, requires)
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end
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function page_has_contents(content)
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for _, item in ipairs(content) do
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function page_has_contents(page, actual_content)
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local is_advanced =
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page.id:sub(1, #"client_and_server") == "client_and_server" or
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page.id:sub(1, #"mapgen") == "mapgen" or
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page.id:sub(1, #"advanced") == "advanced"
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local show_advanced = core.settings:get_bool("show_advanced")
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if is_advanced and not show_advanced then
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return false
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end
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for _, item in ipairs(actual_content) do
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if item == false or item.heading then --luacheck: ignore
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-- skip
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elseif type(item) == "string" then
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@ -438,7 +447,7 @@ local formspec_show_hack = false
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local function get_formspec(dialogdata)
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local page_id = dialogdata.page_id or "most_used"
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local page_id = dialogdata.page_id or "accessibility"
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local page = filtered_page_by_id[page_id]
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local extra_h = 1 -- not included in tabsize.height
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@ -452,8 +461,10 @@ local function get_formspec(dialogdata)
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local left_pane_width = TOUCHSCREEN_GUI and 4.5 or 4.25
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local search_width = left_pane_width + scrollbar_w - (0.75 * 2)
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local technical_names_w = TOUCHSCREEN_GUI and 6 or 5
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local back_w = 3
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local checkbox_w = (tabsize.width - back_w - 2*0.2) / 2
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local show_technical_names = core.settings:get_bool("show_technical_names")
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local show_advanced = core.settings:get_bool("show_advanced")
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formspec_show_hack = not formspec_show_hack
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@ -468,14 +479,21 @@ local function get_formspec(dialogdata)
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"box[0,0;", tostring(tabsize.width), ",", tostring(tabsize.height), ";#0000008C]",
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"button[0,", tostring(tabsize.height + 0.2), ";3,0.8;back;", fgettext("Back"), "]",
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("button[0,%f;%f,0.8;back;%s]"):format(
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tabsize.height + 0.2, back_w, fgettext("Back")),
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("box[%f,%f;%f,0.8;#0000008C]"):format(
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tabsize.width - technical_names_w, tabsize.height + 0.2, technical_names_w),
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back_w + 0.2, tabsize.height + 0.2, checkbox_w),
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("checkbox[%f,%f;show_technical_names;%s;%s]"):format(
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tabsize.width - technical_names_w + 0.25, tabsize.height + 0.6,
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back_w + 2*0.2, tabsize.height + 0.6,
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fgettext("Show technical names"), tostring(show_technical_names)),
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("box[%f,%f;%f,0.8;#0000008C]"):format(
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back_w + 2*0.2 + checkbox_w, tabsize.height + 0.2, checkbox_w),
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("checkbox[%f,%f;show_advanced;%s;%s]"):format(
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back_w + 3*0.2 + checkbox_w, tabsize.height + 0.6,
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fgettext("Show advanced settings"), tostring(show_advanced)),
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"field[0.25,0.25;", tostring(search_width), ",0.75;search_query;;",
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core.formspec_escape(dialogdata.query or ""), "]",
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"field_enter_after_edit[search_query;true]",
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@ -610,6 +628,23 @@ local function buttonhandler(this, fields)
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return true
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end
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if fields.show_advanced ~= nil then
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local value = core.is_yes(fields.show_advanced)
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core.settings:set_bool("show_advanced", value)
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local suggested_page_id = update_filtered_pages(dialogdata.query)
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if not filtered_page_by_id[dialogdata.page_id] then
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dialogdata.components = nil
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dialogdata.leftscroll = 0
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dialogdata.rightscroll = 0
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dialogdata.page_id = suggested_page_id
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end
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return true
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end
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if fields.search or fields.key_enter_field == "search_query" then
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dialogdata.components = nil
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dialogdata.leftscroll = 0
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@ -2226,12 +2226,14 @@ continuous_forward (Continuous forward) bool false
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# Useful for recording videos
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cinematic (Cinematic mode) bool false
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# Whether to show technical names.
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# Affects mods and texture packs in the Content and Select Mods menus, as well as
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# setting names in All Settings.
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# Controlled by the checkbox in the "All settings" menu.
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# setting names.
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# Controlled by a checkbox in the settings menu.
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show_technical_names (Show technical names) bool false
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# Controlled by a checkbox in the settings menu.
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show_advanced (Show advanced settings) bool false
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# Enables the sound system.
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# If disabled, this completely disables all sounds everywhere and the in-game
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# sound controls will be non-functional.
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