diff --git a/src/client/shadows/dynamicshadows.cpp b/src/client/shadows/dynamicshadows.cpp index 2995ec205..ddec3a5d5 100644 --- a/src/client/shadows/dynamicshadows.cpp +++ b/src/client/shadows/dynamicshadows.cpp @@ -94,7 +94,7 @@ void DirectionalLight::update_frustum(const Camera *cam, Client *client, bool fo float zNear = cam->getCameraNode()->getNearValue(); float zFar = getMaxFarValue(); if (!client->getEnv().getClientMap().getControl().range_all) - zFar = MYMIN(zFar, client->getEnv().getClientMap().getControl().wanted_range * BS); + zFar = MYMIN(zFar, client->getEnv().getClientMap().getControl().wanted_range * BS * 1.5); /////////////////////////////////// // update splits near and fars