mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
This reverts functional changes of: * commit bf52d1e6 (#14436) * commit 63a98538 (#14341)
This commit is contained in:
parent
2ba1d60ba5
commit
26deb26f17
@ -1103,7 +1103,6 @@ Table used to specify how a sound is played:
|
||||
-- its end in `-start_time` seconds.
|
||||
-- It is unspecified what happens if `loop` is false and `start_time` is
|
||||
-- smaller than minus the sound's length.
|
||||
|
||||
-- Available since feature `sound_params_start_time`.
|
||||
|
||||
loop = false,
|
||||
@ -1117,21 +1116,6 @@ Table used to specify how a sound is played:
|
||||
-- Attach the sound to an object.
|
||||
-- Can't be used together with `pos`.
|
||||
|
||||
-- For backward compatibility, sounds continue playing at the last location
|
||||
-- of the object if an object is removed (for example if an entity dies).
|
||||
-- It is not recommended to rely on this.
|
||||
-- For death sounds, prefer playing a positional sound instead.
|
||||
|
||||
-- If you want to stop a sound when an entity dies or is deactivated,
|
||||
-- store the handle and call `minetest.sound_stop` in `on_die` / `on_deactivate`.
|
||||
|
||||
-- Ephemeral sounds are entirely unaffected by the object being removed
|
||||
-- or leaving the active object range.
|
||||
|
||||
-- Non-ephemeral sounds stop playing on clients if objects leave
|
||||
-- the active object range; they should start playing again if objects
|
||||
--- come back into range (but due to a known bug, they don't yet).
|
||||
|
||||
to_player = name,
|
||||
-- Only play for this player.
|
||||
-- Can't be used together with `exclude_player`.
|
||||
|
@ -471,6 +471,8 @@ void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt)
|
||||
for (u16 i = 0; i < removed_count; i++) {
|
||||
*pkt >> id;
|
||||
m_env.removeActiveObject(id);
|
||||
// Object-attached sounds MUST NOT be removed here because they might
|
||||
// have started to play immediately before the entity was removed.
|
||||
}
|
||||
|
||||
// Read added objects
|
||||
|
@ -2054,19 +2054,10 @@ void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersa
|
||||
// Removed objects
|
||||
pkt << static_cast<u16>(removed_objects.size());
|
||||
|
||||
std::vector<u16> sounds_to_stop;
|
||||
|
||||
for (auto &it : removed_objects) {
|
||||
const auto [gone, id] = it;
|
||||
ServerActiveObject *obj = m_env->getActiveObject(id);
|
||||
|
||||
// Stop sounds if objects go out of range.
|
||||
// This fixes https://github.com/minetest/minetest/issues/8094.
|
||||
// We may not remove sounds if an entity was removed on the server.
|
||||
// See https://github.com/minetest/minetest/issues/14422.
|
||||
if (!gone) // just out of range for client, not gone on server?
|
||||
sounds_to_stop.push_back(id);
|
||||
|
||||
pkt << id;
|
||||
|
||||
// Remove from known objects
|
||||
@ -2075,8 +2066,10 @@ void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersa
|
||||
obj->m_known_by_count--;
|
||||
}
|
||||
|
||||
if (!sounds_to_stop.empty())
|
||||
stopAttachedSounds(client->peer_id, sounds_to_stop);
|
||||
// Note: Do yet NOT stop or remove object-attached sounds where the object goes out
|
||||
// of range (client side). Such sounds would need to be re-sent when coming into range.
|
||||
// Currently, the client will initiate m_playing_sounds clean ups indirectly by
|
||||
// "Server::handleCommand_RemovedSounds".
|
||||
|
||||
// Added objects
|
||||
pkt << static_cast<u16>(added_objects.size());
|
||||
@ -2260,37 +2253,6 @@ void Server::fadeSound(s32 handle, float step, float gain)
|
||||
m_playing_sounds.erase(it);
|
||||
}
|
||||
|
||||
void Server::stopAttachedSounds(session_t peer_id,
|
||||
const std::vector<u16> &object_ids)
|
||||
{
|
||||
assert(peer_id != PEER_ID_INEXISTENT);
|
||||
assert(!object_ids.empty());
|
||||
|
||||
auto cb = [&] (const s32 id, ServerPlayingSound &sound) -> bool {
|
||||
if (!CONTAINS(object_ids, sound.object))
|
||||
return false;
|
||||
|
||||
auto clients_it = sound.clients.find(peer_id);
|
||||
if (clients_it == sound.clients.end())
|
||||
return false;
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
|
||||
pkt << id;
|
||||
Send(peer_id, &pkt);
|
||||
|
||||
sound.clients.erase(clients_it);
|
||||
// delete if client list empty
|
||||
return sound.clients.empty();
|
||||
};
|
||||
|
||||
for (auto it = m_playing_sounds.begin(); it != m_playing_sounds.end(); ) {
|
||||
if (cb(it->first, it->second))
|
||||
it = m_playing_sounds.erase(it);
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
void Server::sendRemoveNode(v3s16 p, std::unordered_set<u16> *far_players,
|
||||
float far_d_nodes)
|
||||
{
|
||||
|
@ -239,9 +239,6 @@ public:
|
||||
s32 playSound(ServerPlayingSound ¶ms, bool ephemeral=false);
|
||||
void stopSound(s32 handle);
|
||||
void fadeSound(s32 handle, float step, float gain);
|
||||
// Stop all sounds attached to given objects, for a certain client
|
||||
void stopAttachedSounds(session_t peer_id,
|
||||
const std::vector<u16> &object_ids);
|
||||
|
||||
// Envlock
|
||||
std::set<std::string> getPlayerEffectivePrivs(const std::string &name);
|
||||
|
Loading…
Reference in New Issue
Block a user