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First commit for fine pointed (#5485)
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@ -691,3 +691,35 @@ end
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function core.strip_colors(str)
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return (str:gsub(ESCAPE_CHAR .. "%([bc]@[^)]+%)", ""))
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end
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--------------------------------------------------------------------------------
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-- Returns the exact coordinate of a pointed surface
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--------------------------------------------------------------------------------
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function core.pointed_thing_to_face_pos(placer, pointed_thing)
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local eye_offset_first = placer:get_eye_offset()
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local node_pos = pointed_thing.under
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local camera_pos = placer:get_pos()
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local pos_off = vector.multiply(
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vector.subtract(pointed_thing.above, node_pos), 0.5)
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local look_dir = placer:get_look_dir()
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local offset, nc
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local oc = {}
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for c, v in pairs(pos_off) do
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if v == 0 then
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oc[#oc + 1] = c
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else
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offset = v
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nc = c
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end
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end
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local fine_pos = {[nc] = node_pos[nc] + offset}
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camera_pos.y = camera_pos.y + 1.625 + eye_offset_first.y / 10
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local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc]
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for i = 1, #oc do
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fine_pos[oc[i]] = camera_pos[oc[i]] + look_dir[oc[i]] * f
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end
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return fine_pos
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end
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@ -752,6 +752,8 @@ Call these functions only at load time!
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extra arguments and return the result
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* `fgettext(string, ...)` : returns string
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* same as fgettext_ne(), but calls minetest.formspec_escape before returning result
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* `minetest.pointed_thing_to_face_pos(placer, pointed_thing)`: returns a position
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* returns the exact position on the surface of a pointed node
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### UI
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* `minetest.ui.minimap`
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@ -1939,6 +1939,8 @@ Helper functions
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* returns time with microsecond precision. May not return wall time.
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* `table.copy(table)`: returns a table
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* returns a deep copy of `table`
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* `minetest.pointed_thing_to_face_pos(placer, pointed_thing)`: returns a position
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* returns the exact position on the surface of a pointed node
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`minetest` namespace reference
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------------------------------
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