Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)

ok @ShadowNinja
This commit is contained in:
Loic Blot 2015-02-17 20:09:36 +01:00
parent b019221c30
commit 27d4e89d32
5 changed files with 29 additions and 9 deletions

@ -570,6 +570,9 @@ core.register_chatcommand("rollback_check", {
.. " seconds=86400=24h, limit=5)",
privs = {rollback=true},
func = function(name, param)
if not core.setting_getbool("enable_rollback_recording") then
return false, "Rollback functions are disabled."
end
local range, seconds, limit =
param:match("(%d+) *(%d*) *(%d*)")
range = tonumber(range) or 0
@ -583,6 +586,10 @@ core.register_chatcommand("rollback_check", {
local name = puncher:get_player_name()
core.chat_send_player(name, "Checking " .. core.pos_to_string(pos) .. "...")
local actions = core.rollback_get_node_actions(pos, range, seconds, limit)
if not actions then
core.chat_send_player(name, "Rollback functions are disabled")
return
end
local num_actions = #actions
if num_actions == 0 then
core.chat_send_player(name, "Nobody has touched"
@ -614,6 +621,9 @@ core.register_chatcommand("rollback", {
description = "revert actions of a player; default for <seconds> is 60",
privs = {rollback=true},
func = function(name, param)
if not core.setting_getbool("enable_rollback_recording") then
return false, "Rollback functions are disabled."
end
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
if not target_name then
local player_name = nil

@ -337,6 +337,7 @@
# If true, disable cheat prevention in multiplayer
#disable_anticheat = false
# If true, actions are recorded for rollback
# This option is only read when server starts
#enable_rollback_recording = false
# Handling for deprecated lua api calls:
# "legacy" = (try to) mimic old behaviour (default for release).

@ -1861,7 +1861,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
suspect = m_gamedef->rollback()->getSuspect(p0, 83, 1);
}
if(!suspect.empty()){
if(m_gamedef->rollback() && !suspect.empty()){
// Blame suspect
RollbackScopeActor rollback_scope(m_gamedef->rollback(), suspect, true);
// Get old node for rollback

@ -44,6 +44,9 @@ int ModApiRollback::l_rollback_get_node_actions(lua_State *L)
int limit = luaL_checknumber(L, 4);
Server *server = getServer(L);
IRollbackManager *rollback = server->getRollbackManager();
if (rollback == NULL) {
return 0;
}
std::list<RollbackAction> actions = rollback->getNodeActors(pos, range, seconds, limit);
std::list<RollbackAction>::iterator iter = actions.begin();
@ -80,6 +83,13 @@ int ModApiRollback::l_rollback_revert_actions_by(lua_State *L)
int seconds = luaL_checknumber(L, 2);
Server *server = getServer(L);
IRollbackManager *rollback = server->getRollbackManager();
// If rollback is disabled, tell it's not a success.
if (rollback == NULL) {
lua_pushboolean(L, false);
lua_newtable(L);
return 2;
}
std::list<RollbackAction> actions = rollback->getRevertActions(actor, seconds);
std::list<std::string> log;
bool success = server->rollbackRevertActions(actions, &log);

@ -243,9 +243,6 @@ Server::Server(
std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
m_banmanager = new BanManager(ban_path);
// Create rollback manager
m_rollback = new RollbackManager(m_path_world, this);
ModConfiguration modconf(m_path_world);
m_mods = modconf.getMods();
std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
@ -353,6 +350,12 @@ Server::Server(
// Initialize mapgens
m_emerge->initMapgens();
m_enable_rollback_recording = g_settings->getBool("enable_rollback_recording");
if (m_enable_rollback_recording) {
// Create rollback manager
m_rollback = new RollbackManager(m_path_world, this);
}
// Give environment reference to scripting api
m_script->initializeEnvironment(m_env);
@ -1068,10 +1071,6 @@ void Server::AsyncRunStep(bool initial_step)
counter = 0.0;
m_emerge->startThreads();
// Update m_enable_rollback_recording here too
m_enable_rollback_recording =
g_settings->getBool("enable_rollback_recording");
}
}