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Dont write player files all the time
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parent
9e100bc42b
commit
280946ba83
@ -434,6 +434,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
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//infostream<<"Found matching player, overwriting."<<std::endl;
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//infostream<<"Found matching player, overwriting."<<std::endl;
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// OK, found. Save player there.
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// OK, found. Save player there.
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if(player->checkModified())
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{
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{
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// Open file and serialize
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// Open file and serialize
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std::ofstream os(path.c_str(), std::ios_base::binary);
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std::ofstream os(path.c_str(), std::ios_base::binary);
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@ -444,6 +445,8 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
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}
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}
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player->serialize(os);
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player->serialize(os);
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saved_players.insert(player);
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saved_players.insert(player);
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} else {
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saved_players.insert(player);
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}
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}
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}
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}
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@ -562,6 +562,26 @@ InventoryList & InventoryList::operator = (const InventoryList &other)
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return *this;
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return *this;
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}
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}
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bool InventoryList::operator == (const InventoryList &other)
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{
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if(m_size != other.m_size)
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return false;
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if(m_width != other.m_width)
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return false;
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if(m_name != other.m_name)
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return false;
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for(u32 i=0; i<m_items.size(); i++)
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{
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ItemStack s1 = m_items[i];
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ItemStack s2 = other.m_items[i];
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if(s1.name != s2.name || s1.wear!= s2.wear || s1.count != s2.count ||
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s1.metadata != s2.metadata)
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return false;
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}
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return true;
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}
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const std::string &InventoryList::getName() const
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const std::string &InventoryList::getName() const
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{
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{
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return m_name;
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return m_name;
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@ -855,6 +875,19 @@ Inventory & Inventory::operator = (const Inventory &other)
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return *this;
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return *this;
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}
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}
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bool Inventory::operator == (const Inventory &other)
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{
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if(m_lists.size() != other.m_lists.size())
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return false;
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for(u32 i=0; i<m_lists.size(); i++)
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{
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if(m_lists[i] != other.m_lists[i])
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return false;
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}
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return true;
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}
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void Inventory::serialize(std::ostream &os) const
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void Inventory::serialize(std::ostream &os) const
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{
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{
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for(u32 i=0; i<m_lists.size(); i++)
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for(u32 i=0; i<m_lists.size(); i++)
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@ -183,6 +183,7 @@ public:
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InventoryList(const InventoryList &other);
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InventoryList(const InventoryList &other);
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InventoryList & operator = (const InventoryList &other);
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InventoryList & operator = (const InventoryList &other);
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bool operator == (const InventoryList &other);
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const std::string &getName() const;
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const std::string &getName() const;
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u32 getSize() const;
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u32 getSize() const;
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@ -258,6 +259,7 @@ public:
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Inventory(IItemDefManager *itemdef);
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Inventory(IItemDefManager *itemdef);
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Inventory(const Inventory &other);
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Inventory(const Inventory &other);
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Inventory & operator = (const Inventory &other);
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Inventory & operator = (const Inventory &other);
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bool operator == (const Inventory &other);
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void serialize(std::ostream &os) const;
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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void deSerialize(std::istream &is);
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@ -44,7 +44,12 @@ Player::Player(IGameDef *gamedef):
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m_yaw(0),
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m_yaw(0),
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m_speed(0,0,0),
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m_speed(0,0,0),
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m_position(0,0,0),
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m_position(0,0,0),
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m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30)
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m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30),
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m_last_pitch(0),
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m_last_yaw(0),
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m_last_pos(0,0,0),
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m_last_hp(PLAYER_MAX_HP),
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m_last_inventory(gamedef->idef())
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{
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{
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updateName("<not set>");
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updateName("<not set>");
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inventory.clear();
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inventory.clear();
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@ -53,6 +58,7 @@ Player::Player(IGameDef *gamedef):
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craft->setWidth(3);
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craft->setWidth(3);
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inventory.addList("craftpreview", 1);
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inventory.addList("craftpreview", 1);
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inventory.addList("craftresult", 1);
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inventory.addList("craftresult", 1);
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m_last_inventory = inventory;
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// Can be redefined via Lua
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// Can be redefined via Lua
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inventory_formspec = "size[8,7.5]"
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inventory_formspec = "size[8,7.5]"
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@ -224,6 +230,9 @@ void Player::deSerialize(std::istream &is, std::string playername)
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inventory.getList("craftresult")->changeItem(0, ItemStack());
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inventory.getList("craftresult")->changeItem(0, ItemStack());
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}
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}
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}
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}
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// Set m_last_*
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checkModified();
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}
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}
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/*
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/*
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23
src/player.h
23
src/player.h
@ -199,6 +199,23 @@ public:
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void serialize(std::ostream &os);
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void serialize(std::ostream &os);
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void deSerialize(std::istream &is, std::string playername);
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void deSerialize(std::istream &is, std::string playername);
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bool checkModified()
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{
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if(m_last_hp != hp || m_last_pitch != m_pitch ||
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m_last_pos != m_position || m_last_yaw != m_yaw ||
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!(inventory == m_last_inventory))
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{
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m_last_hp = hp;
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m_last_pitch = m_pitch;
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m_last_pos = m_position;
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m_last_yaw = m_yaw;
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m_last_inventory = inventory;
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return true;
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} else {
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return false;
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}
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}
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bool touching_ground;
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bool touching_ground;
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// This oscillates so that the player jumps a bit above the surface
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// This oscillates so that the player jumps a bit above the surface
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bool in_liquid;
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bool in_liquid;
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@ -262,6 +279,12 @@ protected:
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v3f m_speed;
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v3f m_speed;
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v3f m_position;
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v3f m_position;
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core::aabbox3d<f32> m_collisionbox;
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core::aabbox3d<f32> m_collisionbox;
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f32 m_last_pitch;
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f32 m_last_yaw;
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v3f m_last_pos;
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u16 m_last_hp;
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Inventory m_last_inventory;
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};
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};
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