tried to fix block selection in map rendering a bit

This commit is contained in:
Perttu Ahola 2011-06-27 09:50:34 +03:00
parent ccf5eae751
commit 282912caa0

@ -3378,13 +3378,13 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
// Take a fair amount as we will be dropping more out later // Take a fair amount as we will be dropping more out later
v3s16 p_blocks_min( v3s16 p_blocks_min(
p_nodes_min.X / MAP_BLOCKSIZE - 1, p_nodes_min.X / MAP_BLOCKSIZE - 2,
p_nodes_min.Y / MAP_BLOCKSIZE - 1, p_nodes_min.Y / MAP_BLOCKSIZE - 2,
p_nodes_min.Z / MAP_BLOCKSIZE - 1); p_nodes_min.Z / MAP_BLOCKSIZE - 2);
v3s16 p_blocks_max( v3s16 p_blocks_max(
p_nodes_max.X / MAP_BLOCKSIZE, p_nodes_max.X / MAP_BLOCKSIZE + 1,
p_nodes_max.Y / MAP_BLOCKSIZE, p_nodes_max.Y / MAP_BLOCKSIZE + 1,
p_nodes_max.Z / MAP_BLOCKSIZE); p_nodes_max.Z / MAP_BLOCKSIZE + 1);
u32 vertex_count = 0; u32 vertex_count = 0;