Add [colorize modifier

This commit is contained in:
BlockMen 2014-10-03 06:11:21 +02:00
parent 173beeee65
commit 28438bba27
7 changed files with 138 additions and 99 deletions

@ -262,6 +262,10 @@ Advanced texture modifiers:
Apply a mask to the base image. Apply a mask to the base image.
The mask is applied using binary AND. The mask is applied using binary AND.
[colorize:<color>
Colorize the textures with given color
<color> as ColorString
Sounds Sounds
------- -------
Only OGG Vorbis files are supported. Only OGG Vorbis files are supported.
@ -985,16 +989,16 @@ list[<inventory location>;<list name>;<X>,<Y>;<W>,<H>;<starting item index>]
^ Show an inventory list ^ Show an inventory list
listcolors[<slot_bg_normal>;<slot_bg_hover>] listcolors[<slot_bg_normal>;<slot_bg_hover>]
^ Sets background color of slots in HEX-Color format ^ Sets background color of slots as ColorString
^ Sets background color of slots on mouse hovering ^ Sets background color of slots on mouse hovering
listcolors[<slot_bg_normal>;<slot_bg_hover>;<slot_border>] listcolors[<slot_bg_normal>;<slot_bg_hover>;<slot_border>]
^ Sets background color of slots in HEX-Color format ^ Sets background color of slots as ColorString
^ Sets background color of slots on mouse hovering ^ Sets background color of slots on mouse hovering
^ Sets color of slots border ^ Sets color of slots border
listcolors[<slot_bg_normal>;<slot_bg_hover>;<slot_border>;<tooltip_bgcolor>;<tooltip_fontcolor>] listcolors[<slot_bg_normal>;<slot_bg_hover>;<slot_border>;<tooltip_bgcolor>;<tooltip_fontcolor>]
^ Sets background color of slots in HEX-Color format ^ Sets background color of slots as ColorString
^ Sets background color of slots on mouse hovering ^ Sets background color of slots on mouse hovering
^ Sets color of slots border ^ Sets color of slots border
^ Sets default background color of tooltips ^ Sets default background color of tooltips
@ -1002,8 +1006,8 @@ listcolors[<slot_bg_normal>;<slot_bg_hover>;<slot_border>;<tooltip_bgcolor>;<too
tooltip[<gui_element_name>;<tooltip_text>;<bgcolor>,<fontcolor>] tooltip[<gui_element_name>;<tooltip_text>;<bgcolor>,<fontcolor>]
^ Adds tooltip for an element ^ Adds tooltip for an element
^ <bgcolor> tooltip background color in HEX-Color format (optional) ^ <bgcolor> tooltip background color as ColorString (optional)
^ <fontcolor> tooltip font color in HEX-Color format (optional) ^ <fontcolor> tooltip font color as ColorString (optional)
image[<X>,<Y>;<W>,<H>;<texture name>] image[<X>,<Y>;<W>,<H>;<texture name>]
@ -1015,7 +1019,7 @@ item_image[<X>,<Y>;<W>,<H>;<item name>]
^ Position and size units are inventory slots ^ Position and size units are inventory slots
bgcolor[<color>;<fullscreen>] bgcolor[<color>;<fullscreen>]
^ Sets background color of formspec in HEX-Color format ^ Sets background color of formspec as ColorString
^ If true the background color is drawn fullscreen (does not effect the size of the formspec) ^ If true the background color is drawn fullscreen (does not effect the size of the formspec)
background[<X>,<Y>;<W>,<H>;<texture name>] background[<X>,<Y>;<W>,<H>;<texture name>]
@ -1136,7 +1140,7 @@ box[<X>,<Y>;<W>,<H>;<color>]
^ simple colored semitransparent box ^ simple colored semitransparent box
^ x and y position the box relative to the top left of the menu ^ x and y position the box relative to the top left of the menu
^ w and h are the size of box ^ w and h are the size of box
^ color in HEX-Color format ^ color as ColorString
dropdown[<X>,<Y>;<W>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>] dropdown[<X>,<Y>;<W>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>]
^ show a dropdown field ^ show a dropdown field
@ -1182,15 +1186,15 @@ table[<X>,<Y>;<W>,<H>;<name>;<cell 1>,<cell 2>,...,<cell n>;<selected idx>]
tableoptions[<opt 1>;<opt 2>;...] tableoptions[<opt 1>;<opt 2>;...]
^ sets options for table[]: ^ sets options for table[]:
^ color=#RRGGBB ^ color=#RRGGBB
^^ default text color (HEX-Color), defaults to #FFFFFF ^^ default text color (ColorString), defaults to #FFFFFF
^ background=#RRGGBB ^ background=#RRGGBB
^^ table background color (HEX-Color), defaults to #000000 ^^ table background color (ColorString), defaults to #000000
^ border=<true/false> ^ border=<true/false>
^^ should the table be drawn with a border? (default true) ^^ should the table be drawn with a border? (default true)
^ highlight=#RRGGBB ^ highlight=#RRGGBB
^^ highlight background color (HEX-Color), defaults to #466432 ^^ highlight background color (ColorString), defaults to #466432
^ highlight_text=#RRGGBB ^ highlight_text=#RRGGBB
^^ highlight text color (HEX-Color), defaults to #FFFFFF ^^ highlight text color (ColorString), defaults to #FFFFFF
^ opendepth=<value> ^ opendepth=<value>
^^ all subtrees up to depth < value are open (default value = 0) ^^ all subtrees up to depth < value are open (default value = 0)
^^ only useful when there is a column of type "tree" ^^ only useful when there is a column of type "tree"
@ -1200,7 +1204,7 @@ tablecolumns[<type 1>,<opt 1a>,<opt 1b>,...;<type 2>,<opt 2a>,<opt 2b>;...]
^ types: text, image, color, indent, tree ^ types: text, image, color, indent, tree
^^ text: show cell contents as text ^^ text: show cell contents as text
^^ image: cell contents are an image index, use column options to define images ^^ image: cell contents are an image index, use column options to define images
^^ color: cell contents are a HEX-Color and define color of following cell ^^ color: cell contents are a ColorString and define color of following cell
^^ indent: cell contents are a number and define indentation of following cell ^^ indent: cell contents are a number and define indentation of following cell
^^ tree: same as indent, but user can open and close subtrees (treeview-like) ^^ tree: same as indent, but user can open and close subtrees (treeview-like)
^ column options: ^ column options:
@ -1231,8 +1235,8 @@ Inventory location:
- "nodemeta:<X>,<Y>,<Z>": Any node metadata - "nodemeta:<X>,<Y>,<Z>": Any node metadata
- "detached:<name>": A detached inventory - "detached:<name>": A detached inventory
HEX-Color ColorString
--------- -----------
#RGB #RGB
^ defines a color in hexadecimal format ^ defines a color in hexadecimal format
#RGBA #RGBA

@ -50,6 +50,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h" #include "main.h"
#include "settings.h" #include "settings.h"
#include "client.h" #include "client.h"
#include "util/string.h" // for parseColorString()
#define MY_CHECKPOS(a,b) \ #define MY_CHECKPOS(a,b) \
if (v_pos.size() != 2) { \ if (v_pos.size() != 2) { \
@ -1575,7 +1576,7 @@ void GUIFormSpecMenu::parseBox(parserData* data,std::string element)
video::SColor tmp_color; video::SColor tmp_color;
if (parseColor(parts[2], tmp_color, false)) { if (parseColorString(parts[2], tmp_color, false)) {
BoxDrawSpec spec(pos, geom, tmp_color); BoxDrawSpec spec(pos, geom, tmp_color);
m_boxes.push_back(spec); m_boxes.push_back(spec);
@ -1595,7 +1596,7 @@ void GUIFormSpecMenu::parseBackgroundColor(parserData* data,std::string element)
if (((parts.size() == 1) || (parts.size() == 2)) || if (((parts.size() == 1) || (parts.size() == 2)) ||
((parts.size() > 2) && (m_formspec_version > FORMSPEC_API_VERSION))) ((parts.size() > 2) && (m_formspec_version > FORMSPEC_API_VERSION)))
{ {
parseColor(parts[0],m_bgcolor,false); parseColorString(parts[0],m_bgcolor,false);
if (parts.size() == 2) { if (parts.size() == 2) {
std::string fullscreen = parts[1]; std::string fullscreen = parts[1];
@ -1613,20 +1614,20 @@ void GUIFormSpecMenu::parseListColors(parserData* data,std::string element)
if (((parts.size() == 2) || (parts.size() == 3) || (parts.size() == 5)) || if (((parts.size() == 2) || (parts.size() == 3) || (parts.size() == 5)) ||
((parts.size() > 5) && (m_formspec_version > FORMSPEC_API_VERSION))) ((parts.size() > 5) && (m_formspec_version > FORMSPEC_API_VERSION)))
{ {
parseColor(parts[0], m_slotbg_n, false); parseColorString(parts[0], m_slotbg_n, false);
parseColor(parts[1], m_slotbg_h, false); parseColorString(parts[1], m_slotbg_h, false);
if (parts.size() >= 3) { if (parts.size() >= 3) {
if (parseColor(parts[2], m_slotbordercolor, false)) { if (parseColorString(parts[2], m_slotbordercolor, false)) {
m_slotborder = true; m_slotborder = true;
} }
} }
if (parts.size() == 5) { if (parts.size() == 5) {
video::SColor tmp_color; video::SColor tmp_color;
if (parseColor(parts[3], tmp_color, false)) if (parseColorString(parts[3], tmp_color, false))
m_default_tooltip_bgcolor = tmp_color; m_default_tooltip_bgcolor = tmp_color;
if (parseColor(parts[4], tmp_color, false)) if (parseColorString(parts[4], tmp_color, false))
m_default_tooltip_color = tmp_color; m_default_tooltip_color = tmp_color;
} }
return; return;
@ -1644,7 +1645,7 @@ void GUIFormSpecMenu::parseTooltip(parserData* data, std::string element)
} else if (parts.size() == 4) { } else if (parts.size() == 4) {
std::string name = parts[0]; std::string name = parts[0];
video::SColor tmp_color1, tmp_color2; video::SColor tmp_color1, tmp_color2;
if ( parseColor(parts[2], tmp_color1, false) && parseColor(parts[3], tmp_color2, false) ) { if ( parseColorString(parts[2], tmp_color1, false) && parseColorString(parts[3], tmp_color2, false) ) {
m_tooltips[narrow_to_wide(name.c_str())] = TooltipSpec (parts[1], tmp_color1, tmp_color2); m_tooltips[narrow_to_wide(name.c_str())] = TooltipSpec (parts[1], tmp_color1, tmp_color2);
return; return;
} }
@ -3388,67 +3389,3 @@ std::wstring GUIFormSpecMenu::getLabelByID(s32 id)
} }
return L""; return L"";
} }
bool GUIFormSpecMenu::parseColor(const std::string &value, video::SColor &color,
bool quiet)
{
const char *hexpattern = NULL;
if (value[0] == '#') {
if (value.size() == 9)
hexpattern = "#RRGGBBAA";
else if (value.size() == 7)
hexpattern = "#RRGGBB";
else if (value.size() == 5)
hexpattern = "#RGBA";
else if (value.size() == 4)
hexpattern = "#RGB";
}
if (hexpattern) {
assert(strlen(hexpattern) == value.size());
video::SColor outcolor(255, 255, 255, 255);
for (size_t pos = 0; pos < value.size(); ++pos) {
// '#' in the pattern means skip that character
if (hexpattern[pos] == '#')
continue;
// Else assume hexpattern[pos] is one of 'R' 'G' 'B' 'A'
// Read one or two digits, depending on hexpattern
unsigned char c1, c2;
if (hexpattern[pos+1] == hexpattern[pos]) {
// Two digits, e.g. hexpattern == "#RRGGBB"
if (!hex_digit_decode(value[pos], c1) ||
!hex_digit_decode(value[pos+1], c2))
goto fail;
++pos;
}
else {
// One digit, e.g. hexpattern == "#RGB"
if (!hex_digit_decode(value[pos], c1))
goto fail;
c2 = c1;
}
u32 colorpart = ((c1 & 0x0f) << 4) | (c2 & 0x0f);
// Update outcolor with newly read color part
if (hexpattern[pos] == 'R')
outcolor.setRed(colorpart);
else if (hexpattern[pos] == 'G')
outcolor.setGreen(colorpart);
else if (hexpattern[pos] == 'B')
outcolor.setBlue(colorpart);
else if (hexpattern[pos] == 'A')
outcolor.setAlpha(colorpart);
}
color = outcolor;
return true;
}
// Optionally, named colors could be implemented here
fail:
if (!quiet)
errorstream<<"Invalid color: \""<<value<<"\""<<std::endl;
return false;
}

@ -274,9 +274,6 @@ public:
GUITable* getTable(std::wstring tablename); GUITable* getTable(std::wstring tablename);
static bool parseColor(const std::string &value,
video::SColor &color, bool quiet);
#ifdef __ANDROID__ #ifdef __ANDROID__
bool getAndroidUIInput(); bool getAndroidUIInput();
#endif #endif

@ -32,7 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gettime.h" #include "gettime.h"
#include "util/string.h" #include "util/string.h"
#include "util/numeric.h" #include "util/numeric.h"
#include "guiFormSpecMenu.h" // for parseColor() #include "util/string.h" // for parseColorString()
#include "main.h" #include "main.h"
#include "settings.h" // for settings #include "settings.h" // for settings
#include "porting.h" // for dpi #include "porting.h" // for dpi
@ -164,7 +164,7 @@ void GUITable::setTextList(const std::vector<std::string> &content,
cell->content_index = allocString(s.substr(2)); cell->content_index = allocString(s.substr(2));
} }
else if (s[0] == '#' && s.size() >= 7 && else if (s[0] == '#' && s.size() >= 7 &&
GUIFormSpecMenu::parseColor( parseColorString(
s.substr(0,7), cell->color, false)) { s.substr(0,7), cell->color, false)) {
// single # for color // single # for color
cell->color_defined = true; cell->color_defined = true;
@ -211,15 +211,15 @@ void GUITable::setTable(const TableOptions &options,
const std::string &name = options[k].name; const std::string &name = options[k].name;
const std::string &value = options[k].value; const std::string &value = options[k].value;
if (name == "color") if (name == "color")
GUIFormSpecMenu::parseColor(value, m_color, false); parseColorString(value, m_color, false);
else if (name == "background") else if (name == "background")
GUIFormSpecMenu::parseColor(value, m_background, false); parseColorString(value, m_background, false);
else if (name == "border") else if (name == "border")
m_border = is_yes(value); m_border = is_yes(value);
else if (name == "highlight") else if (name == "highlight")
GUIFormSpecMenu::parseColor(value, m_highlight, false); parseColorString(value, m_highlight, false);
else if (name == "highlight_text") else if (name == "highlight_text")
GUIFormSpecMenu::parseColor(value, m_highlight_text, false); parseColorString(value, m_highlight_text, false);
else if (name == "opendepth") else if (name == "opendepth")
opendepth = stoi(value); opendepth = stoi(value);
else else
@ -416,7 +416,7 @@ void GUITable::setTable(const TableOptions &options,
else if (columntype == COLUMN_TYPE_COLOR) { else if (columntype == COLUMN_TYPE_COLOR) {
for (s32 i = 0; i < rowcount; ++i) { for (s32 i = 0; i < rowcount; ++i) {
video::SColor cellcolor(255, 255, 255, 255); video::SColor cellcolor(255, 255, 255, 255);
if (GUIFormSpecMenu::parseColor(content[i * colcount + j], cellcolor, true)) if (parseColorString(content[i * colcount + j], cellcolor, true))
rows[i].colors.push_back(std::make_pair(cellcolor, j+span)); rows[i].colors.push_back(std::make_pair(cellcolor, j+span));
} }
} }

@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h" #include "log.h"
#include "gamedef.h" #include "gamedef.h"
#include "strfnd.h" #include "strfnd.h"
#include "util/string.h" // for parseColorString()
#ifdef __ANDROID__ #ifdef __ANDROID__
#include <GLES/gl.h> #include <GLES/gl.h>
@ -1588,6 +1589,42 @@ bool TextureSource::generateImagePart(std::string part_of_name,
<< filename << "\"."; << filename << "\".";
} }
} }
/*
[colorize:color
Overlays image with given color
color = color as ColorString
*/
else if (part_of_name.substr(0,10) == "[colorize:") {
Strfnd sf(part_of_name);
sf.next(":");
std::string color_str = sf.next(":");
if (baseimg == NULL) {
errorstream << "generateImagePart(): baseimg != NULL "
<< "for part_of_name=\"" << part_of_name
<< "\", cancelling." << std::endl;
return false;
}
video::SColor color;
if (!parseColorString(color_str, color, false))
return false;
core::dimension2d<u32> dim = baseimg->getDimension();
video::IImage *img = driver->createImage(video::ECF_A8R8G8B8, dim);
if (!img) {
errorstream << "generateImagePart(): Could not create image "
<< "for part_of_name=\"" << part_of_name
<< "\", cancelling." << std::endl;
return false;
}
img->fill(video::SColor(color));
// Overlay the colored image
blit_with_alpha_overlay(img, baseimg, v2s32(0,0), v2s32(0,0), dim);
img->drop();
}
else else
{ {
errorstream << "generateImagePart(): Invalid " errorstream << "generateImagePart(): Invalid "

@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "string.h" #include "string.h"
#include "pointer.h" #include "pointer.h"
#include "numeric.h" #include "numeric.h"
#include "log.h"
#include <sstream> #include <sstream>
#include <iomanip> #include <iomanip>
@ -303,3 +304,65 @@ u64 read_seed(const char *str)
return num; return num;
} }
bool parseColorString(const std::string &value, video::SColor &color, bool quiet)
{
const char *hexpattern = NULL;
video::SColor outcolor(255, 255, 255, 255);
if (value[0] == '#') {
if (value.size() == 9)
hexpattern = "#RRGGBBAA";
else if (value.size() == 7)
hexpattern = "#RRGGBB";
else if (value.size() == 5)
hexpattern = "#RGBA";
else if (value.size() == 4)
hexpattern = "#RGB";
}
if (!hexpattern)
goto fail;
assert(strlen(hexpattern) == value.size());
for (size_t pos = 0; pos < value.size(); ++pos) {
// '#' in the pattern means skip that character
if (hexpattern[pos] == '#')
continue;
// Else assume hexpattern[pos] is one of 'R' 'G' 'B' 'A'
// Read one or two digits, depending on hexpattern
unsigned char c1, c2;
if (hexpattern[pos+1] == hexpattern[pos]) {
// Two digits, e.g. hexpattern == "#RRGGBB"
if (!hex_digit_decode(value[pos], c1) ||
!hex_digit_decode(value[pos+1], c2))
goto fail;
++pos;
} else {
// One digit, e.g. hexpattern == "#RGB"
if (!hex_digit_decode(value[pos], c1))
goto fail;
c2 = c1;
}
u32 colorpart = ((c1 & 0x0f) << 4) | (c2 & 0x0f);
// Update outcolor with newly read color part
if (hexpattern[pos] == 'R')
outcolor.setRed(colorpart);
else if (hexpattern[pos] == 'G')
outcolor.setGreen(colorpart);
else if (hexpattern[pos] == 'B')
outcolor.setBlue(colorpart);
else if (hexpattern[pos] == 'A')
outcolor.setAlpha(colorpart);
}
color = outcolor;
return true;
fail:
if (!quiet)
errorstream << "Invalid color: \"" << value << "\"" << std::endl;
return false;
}

@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef UTIL_STRING_HEADER #ifndef UTIL_STRING_HEADER
#define UTIL_STRING_HEADER #define UTIL_STRING_HEADER
#include "../irrlichttypes.h" #include "irrlichttypes_bloated.h"
#include <stdlib.h> #include <stdlib.h>
#include <string> #include <string>
#include <cstring> #include <cstring>
@ -349,6 +349,7 @@ std::string writeFlagString(u32 flags, const FlagDesc *flagdesc, u32 flagmask);
size_t mystrlcpy(char *dst, const char *src, size_t size); size_t mystrlcpy(char *dst, const char *src, size_t size);
char *mystrtok_r(char *s, const char *sep, char **lasts); char *mystrtok_r(char *s, const char *sep, char **lasts);
u64 read_seed(const char *str); u64 read_seed(const char *str);
bool parseColorString(const std::string &value, video::SColor &color, bool quiet);
#endif #endif