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* possibly nicer trees
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@ -85,7 +85,7 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
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MapNode treenode(CONTENT_TREE);
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MapNode leavesnode(CONTENT_LEAVES);
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s16 trunk_h = myrand_range(3, 6);
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s16 trunk_h = myrand_range(4, 5);
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v3s16 p1 = p0;
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for(s16 ii=0; ii<trunk_h; ii++)
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{
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@ -97,7 +97,7 @@ static void make_tree(VoxelManipulator &vmanip, v3s16 p0)
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// p1 is now the last piece of the trunk
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p1.Y -= 1;
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VoxelArea leaves_a(v3s16(-2,-2,-2), v3s16(2,2,2));
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VoxelArea leaves_a(v3s16(-2,-1,-2), v3s16(2,2,2));
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//SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
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Buffer<u8> leaves_d(leaves_a.getVolume());
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for(s32 i=0; i<leaves_a.getVolume(); i++)
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