mirror of
https://github.com/minetest/minetest.git
synced 2024-11-10 09:43:45 +01:00
Performance optimized button to button mask evaluation
This commit is contained in:
parent
af01a9577e
commit
28854495b1
21
src/game.cpp
21
src/game.cpp
@ -2307,18 +2307,17 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
||||
camera_yaw
|
||||
);
|
||||
client.setPlayerControl(control);
|
||||
u32 keyPressed=
|
||||
1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
|
||||
2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
|
||||
4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
|
||||
8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
|
||||
16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
|
||||
32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
|
||||
64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
|
||||
128*(int)input->getLeftState()+
|
||||
256*(int)input->getRightState();
|
||||
LocalPlayer* player = client.getEnv().getLocalPlayer();
|
||||
player->keyPressed=keyPressed;
|
||||
player->keyPressed=
|
||||
(((int)input->isKeyDown(getKeySetting("keymap_forward")) & 0x1) << 0) |
|
||||
(((int)input->isKeyDown(getKeySetting("keymap_backward")) & 0x1) << 1) |
|
||||
(((int)input->isKeyDown(getKeySetting("keymap_left")) & 0x1) << 2) |
|
||||
(((int)input->isKeyDown(getKeySetting("keymap_right")) & 0x1) << 3) |
|
||||
(((int)input->isKeyDown(getKeySetting("keymap_jump")) & 0x1) << 4) |
|
||||
(((int)input->isKeyDown(getKeySetting("keymap_special1")) & 0x1) << 5) |
|
||||
(((int)input->isKeyDown(getKeySetting("keymap_sneak")) & 0x1) << 6) |
|
||||
(((int)input->getLeftState() & 0x1) << 7) |
|
||||
(((int)input->getRightState() & 0x1) << 8);
|
||||
}
|
||||
|
||||
/*
|
||||
|
Loading…
Reference in New Issue
Block a user