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Performance optimized button to button mask evaluation
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parent
af01a9577e
commit
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21
src/game.cpp
21
src/game.cpp
@ -2307,18 +2307,17 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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camera_yaw
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);
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client.setPlayerControl(control);
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u32 keyPressed=
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1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
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2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
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4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
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8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
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16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
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32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
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64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
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128*(int)input->getLeftState()+
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256*(int)input->getRightState();
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LocalPlayer* player = client.getEnv().getLocalPlayer();
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player->keyPressed=keyPressed;
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player->keyPressed=
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(((int)input->isKeyDown(getKeySetting("keymap_forward")) & 0x1) << 0) |
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(((int)input->isKeyDown(getKeySetting("keymap_backward")) & 0x1) << 1) |
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(((int)input->isKeyDown(getKeySetting("keymap_left")) & 0x1) << 2) |
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(((int)input->isKeyDown(getKeySetting("keymap_right")) & 0x1) << 3) |
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(((int)input->isKeyDown(getKeySetting("keymap_jump")) & 0x1) << 4) |
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(((int)input->isKeyDown(getKeySetting("keymap_special1")) & 0x1) << 5) |
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(((int)input->isKeyDown(getKeySetting("keymap_sneak")) & 0x1) << 6) |
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(((int)input->getLeftState() & 0x1) << 7) |
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(((int)input->getRightState() & 0x1) << 8);
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}
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/*
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