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Noise: Fix interpolation at negative coordinates
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@ -590,8 +590,9 @@ void Noise::gradientMap2D(
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int seed)
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int seed)
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{
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{
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float v00, v01, v10, v11, u, v, orig_u;
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float v00, v01, v10, v11, u, v, orig_u;
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u32 index, i, j, x0, y0, noisex, noisey;
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u32 index, i, j, noisex, noisey;
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u32 nlx, nly;
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u32 nlx, nly;
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s32 x0, y0;
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bool eased = np.flags & (NOISE_FLAG_DEFAULTS | NOISE_FLAG_EASED);
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bool eased = np.flags & (NOISE_FLAG_DEFAULTS | NOISE_FLAG_EASED);
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Interp2dFxn interpolate = eased ?
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Interp2dFxn interpolate = eased ?
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@ -655,8 +656,9 @@ void Noise::gradientMap3D(
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float v000, v010, v100, v110;
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float v000, v010, v100, v110;
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float v001, v011, v101, v111;
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float v001, v011, v101, v111;
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float u, v, w, orig_u, orig_v;
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float u, v, w, orig_u, orig_v;
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u32 index, i, j, k, x0, y0, z0, noisex, noisey, noisez;
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u32 index, i, j, k, noisex, noisey, noisez;
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u32 nlx, nly, nlz;
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u32 nlx, nly, nlz;
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s32 x0, y0, z0;
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Interp3dFxn interpolate = (np.flags & NOISE_FLAG_EASED) ?
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Interp3dFxn interpolate = (np.flags & NOISE_FLAG_EASED) ?
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triLinearInterpolation : triLinearInterpolationNoEase;
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triLinearInterpolation : triLinearInterpolationNoEase;
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