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Fix possible NULL dereference in MobV2CAO::step
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@ -1000,6 +1000,8 @@ void MobV2CAO::step(float dtime, ClientEnvironment *env)
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if(m_sprite_type == "humanoid_1"){
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scene::ICameraSceneNode* camera = m_node->getSceneManager()->getActiveCamera();
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if(!camera)
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return;
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v3f cam_to_mob = m_node->getAbsolutePosition() - camera->getAbsolutePosition();
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cam_to_mob.normalize();
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int col = 0;
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