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Send ever lasting particle spawners to all players (#13774)
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@ -1621,8 +1621,9 @@ void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
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) / 4.0f * BS;
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) / 4.0f * BS;
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const float radius_sq = radius * radius;
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const float radius_sq = radius * radius;
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/* Don't send short-lived spawners to distant players.
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/* Don't send short-lived spawners to distant players.
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* This could be replaced with proper tracking at some point. */
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* This could be replaced with proper tracking at some point.
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const bool distance_check = !attached_id && p.time <= 1.0f;
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* A lifetime of 0 means that the spawner exists forever.*/
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const bool distance_check = !attached_id && p.time <= 1.0f && p.time != 0.0f;
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for (const session_t client_id : clients) {
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for (const session_t client_id : clients) {
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RemotePlayer *player = m_env->getPlayer(client_id);
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RemotePlayer *player = m_env->getPlayer(client_id);
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