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Fix particles causing unitialised data being used due to use of incorrect union member
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@ -433,11 +433,11 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
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{
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JMutexAutoLock lock(m_spawner_list_lock);
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if (m_particle_spawners.find(event->delete_particlespawner.id) !=
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if (m_particle_spawners.find(event->add_particlespawner.id) !=
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m_particle_spawners.end())
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{
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delete m_particle_spawners.find(event->delete_particlespawner.id)->second;
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m_particle_spawners.erase(event->delete_particlespawner.id);
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delete m_particle_spawners.find(event->add_particlespawner.id)->second;
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m_particle_spawners.erase(event->add_particlespawner.id);
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}
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}
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video::ITexture *texture =
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@ -475,7 +475,7 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
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JMutexAutoLock lock(m_spawner_list_lock);
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m_particle_spawners.insert(
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std::pair<u32, ParticleSpawner*>(
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event->delete_particlespawner.id,
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event->add_particlespawner.id,
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toadd));
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}
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