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Fix entitiy WieldMeshSceneNode not freed due to additional grab
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@ -945,7 +945,6 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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m_wield_meshnode = new WieldMeshSceneNode(
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m_wield_meshnode = new WieldMeshSceneNode(
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smgr->getRootSceneNode(), smgr, -1);
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smgr->getRootSceneNode(), smgr, -1);
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m_wield_meshnode->setItem(item, m_gamedef);
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m_wield_meshnode->setItem(item, m_gamedef);
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m_wield_meshnode->grab();
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m_wield_meshnode->setScale(v3f(m_prop.visual_size.X/2,
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m_wield_meshnode->setScale(v3f(m_prop.visual_size.X/2,
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m_prop.visual_size.Y/2,
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m_prop.visual_size.Y/2,
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