Fix entitiy WieldMeshSceneNode not freed due to additional grab

This commit is contained in:
gregorycu 2015-01-17 19:13:08 +01:00 committed by sapier
parent 5481e38d0b
commit 2959d6b3da

@ -945,7 +945,6 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
m_wield_meshnode = new WieldMeshSceneNode( m_wield_meshnode = new WieldMeshSceneNode(
smgr->getRootSceneNode(), smgr, -1); smgr->getRootSceneNode(), smgr, -1);
m_wield_meshnode->setItem(item, m_gamedef); m_wield_meshnode->setItem(item, m_gamedef);
m_wield_meshnode->grab();
m_wield_meshnode->setScale(v3f(m_prop.visual_size.X/2, m_wield_meshnode->setScale(v3f(m_prop.visual_size.X/2,
m_prop.visual_size.Y/2, m_prop.visual_size.Y/2,