mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 08:03:45 +01:00
Check node updates whether the blocks are known (#7568)
* Remove unused ignore_id
This commit is contained in:
parent
325bf68041
commit
297beea5bf
@ -274,6 +274,11 @@ public:
|
||||
|
||||
u32 getSendingCount() const { return m_blocks_sending.size(); }
|
||||
|
||||
bool isBlockSent(v3s16 p) const
|
||||
{
|
||||
return m_blocks_sent.find(p) != m_blocks_sent.end();
|
||||
}
|
||||
|
||||
// Increments timeouts and removes timed-out blocks from list
|
||||
// NOTE: This doesn't fix the server-not-sending-block bug
|
||||
// because it is related to emerging, not sending.
|
||||
|
@ -76,7 +76,6 @@ struct MapEditEvent
|
||||
v3s16 p;
|
||||
MapNode n = CONTENT_AIR;
|
||||
std::set<v3s16> modified_blocks;
|
||||
u16 already_known_by_peer = 0;
|
||||
|
||||
MapEditEvent() = default;
|
||||
|
||||
|
@ -868,20 +868,20 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
// Players far away from the change are stored here.
|
||||
// Instead of sending the changes, MapBlocks are set not sent
|
||||
// for them.
|
||||
std::vector<u16> far_players;
|
||||
std::unordered_set<u16> far_players;
|
||||
|
||||
switch (event->type) {
|
||||
case MEET_ADDNODE:
|
||||
case MEET_SWAPNODE:
|
||||
prof.add("MEET_ADDNODE", 1);
|
||||
sendAddNode(event->p, event->n, event->already_known_by_peer,
|
||||
&far_players, disable_single_change_sending ? 5 : 30,
|
||||
sendAddNode(event->p, event->n, &far_players,
|
||||
disable_single_change_sending ? 5 : 30,
|
||||
event->type == MEET_ADDNODE);
|
||||
break;
|
||||
case MEET_REMOVENODE:
|
||||
prof.add("MEET_REMOVENODE", 1);
|
||||
sendRemoveNode(event->p, event->already_known_by_peer,
|
||||
&far_players, disable_single_change_sending ? 5 : 30);
|
||||
sendRemoveNode(event->p, &far_players,
|
||||
disable_single_change_sending ? 5 : 30);
|
||||
break;
|
||||
case MEET_BLOCK_NODE_METADATA_CHANGED:
|
||||
infostream << "Server: MEET_BLOCK_NODE_METADATA_CHANGED" << std::endl;
|
||||
@ -2079,76 +2079,81 @@ void Server::fadeSound(s32 handle, float step, float gain)
|
||||
}
|
||||
}
|
||||
|
||||
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
|
||||
std::vector<u16> *far_players, float far_d_nodes)
|
||||
void Server::sendRemoveNode(v3s16 p, std::unordered_set<u16> *far_players,
|
||||
float far_d_nodes)
|
||||
{
|
||||
float maxd = far_d_nodes*BS;
|
||||
float maxd = far_d_nodes * BS;
|
||||
v3f p_f = intToFloat(p, BS);
|
||||
v3s16 block_pos = getNodeBlockPos(p);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
|
||||
pkt << p;
|
||||
|
||||
std::vector<session_t> clients = m_clients.getClientIDs();
|
||||
m_clients.lock();
|
||||
|
||||
for (session_t client_id : clients) {
|
||||
if (far_players) {
|
||||
// Get player
|
||||
if (RemotePlayer *player = m_env->getPlayer(client_id)) {
|
||||
PlayerSAO *sao = player->getPlayerSAO();
|
||||
if (!sao)
|
||||
RemoteClient *client = m_clients.lockedGetClientNoEx(client_id);
|
||||
if (!client)
|
||||
continue;
|
||||
|
||||
RemotePlayer *player = m_env->getPlayer(client_id);
|
||||
PlayerSAO *sao = player ? player->getPlayerSAO() : nullptr;
|
||||
|
||||
// If player is far away, only set modified blocks not sent
|
||||
v3f player_pos = sao->getBasePosition();
|
||||
if (player_pos.getDistanceFrom(p_f) > maxd) {
|
||||
far_players->push_back(client_id);
|
||||
if (!client->isBlockSent(block_pos) || (sao &&
|
||||
sao->getBasePosition().getDistanceFrom(p_f) > maxd)) {
|
||||
if (far_players)
|
||||
far_players->emplace(client_id);
|
||||
else
|
||||
client->SetBlockNotSent(block_pos);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Send as reliable
|
||||
m_clients.send(client_id, 0, &pkt, true);
|
||||
}
|
||||
|
||||
m_clients.unlock();
|
||||
}
|
||||
|
||||
void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
|
||||
std::vector<u16> *far_players, float far_d_nodes,
|
||||
bool remove_metadata)
|
||||
void Server::sendAddNode(v3s16 p, MapNode n, std::unordered_set<u16> *far_players,
|
||||
float far_d_nodes, bool remove_metadata)
|
||||
{
|
||||
float maxd = far_d_nodes*BS;
|
||||
float maxd = far_d_nodes * BS;
|
||||
v3f p_f = intToFloat(p, BS);
|
||||
|
||||
std::vector<session_t> clients = m_clients.getClientIDs();
|
||||
for (const session_t client_id : clients) {
|
||||
if (far_players) {
|
||||
// Get player
|
||||
if (RemotePlayer *player = m_env->getPlayer(client_id)) {
|
||||
PlayerSAO *sao = player->getPlayerSAO();
|
||||
if (!sao)
|
||||
continue;
|
||||
|
||||
// If player is far away, only set modified blocks not sent
|
||||
v3f player_pos = sao->getBasePosition();
|
||||
if(player_pos.getDistanceFrom(p_f) > maxd) {
|
||||
far_players->push_back(client_id);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
v3s16 block_pos = getNodeBlockPos(p);
|
||||
|
||||
NetworkPacket pkt(TOCLIENT_ADDNODE, 6 + 2 + 1 + 1 + 1);
|
||||
m_clients.lock();
|
||||
RemoteClient* client = m_clients.lockedGetClientNoEx(client_id);
|
||||
if (client) {
|
||||
pkt << p << n.param0 << n.param1 << n.param2
|
||||
<< (u8) (remove_metadata ? 0 : 1);
|
||||
|
||||
std::vector<session_t> clients = m_clients.getClientIDs();
|
||||
m_clients.lock();
|
||||
|
||||
for (session_t client_id : clients) {
|
||||
RemoteClient *client = m_clients.lockedGetClientNoEx(client_id);
|
||||
if (!client)
|
||||
continue;
|
||||
|
||||
RemotePlayer *player = m_env->getPlayer(client_id);
|
||||
PlayerSAO *sao = player ? player->getPlayerSAO() : nullptr;
|
||||
|
||||
// If player is far away, only set modified blocks not sent
|
||||
if (!client->isBlockSent(block_pos) || (sao &&
|
||||
sao->getBasePosition().getDistanceFrom(p_f) > maxd)) {
|
||||
if (far_players)
|
||||
far_players->emplace(client_id);
|
||||
else
|
||||
client->SetBlockNotSent(block_pos);
|
||||
continue;
|
||||
}
|
||||
m_clients.unlock();
|
||||
|
||||
// Send as reliable
|
||||
if (pkt.getSize() > 0)
|
||||
m_clients.send(client_id, 0, &pkt, true);
|
||||
}
|
||||
|
||||
m_clients.unlock();
|
||||
}
|
||||
|
||||
void Server::SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver,
|
||||
|
10
src/server.h
10
src/server.h
@ -416,11 +416,11 @@ private:
|
||||
far_d_nodes are ignored and their peer_ids are added to far_players
|
||||
*/
|
||||
// Envlock and conlock should be locked when calling these
|
||||
void sendRemoveNode(v3s16 p, u16 ignore_id=0,
|
||||
std::vector<u16> *far_players=NULL, float far_d_nodes=100);
|
||||
void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0,
|
||||
std::vector<u16> *far_players=NULL, float far_d_nodes=100,
|
||||
bool remove_metadata=true);
|
||||
void sendRemoveNode(v3s16 p, std::unordered_set<u16> *far_players = nullptr,
|
||||
float far_d_nodes = 100);
|
||||
void sendAddNode(v3s16 p, MapNode n,
|
||||
std::unordered_set<u16> *far_players = nullptr,
|
||||
float far_d_nodes = 100, bool remove_metadata = true);
|
||||
|
||||
// Environment and Connection must be locked when called
|
||||
void SendBlockNoLock(session_t peer_id, MapBlock *block, u8 ver, u16 net_proto_version);
|
||||
|
Loading…
Reference in New Issue
Block a user