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Fix black loading screen background if menu_clouds = false
(#13322)
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d1e5dbefc7
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@ -1775,7 +1775,7 @@ void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progres
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std::wostringstream strm;
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strm << targs->text_base << L" " << targs->last_percent << L"%...";
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m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
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72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
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72 + (u16) ((18. / 100.) * (double) targs->last_percent));
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}
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}
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@ -4271,10 +4271,10 @@ void FpsControl::limit(IrrlichtDevice *device, f32 *dtime)
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last_time = time;
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}
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void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
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void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_sky)
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{
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m_rendering_engine->draw_load_screen(wstrgettext(msg), guienv, texture_src,
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dtime, percent, draw_clouds);
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dtime, percent, draw_sky);
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}
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void Game::settingChangedCallback(const std::string &setting_name, void *data)
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@ -53,6 +53,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#endif
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RenderingEngine *RenderingEngine::s_singleton = nullptr;
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const video::SColor RenderingEngine::MENU_SKY_COLOR = video::SColor(255, 140, 186, 250);
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const float RenderingEngine::BASE_BLOOM_STRENGTH = 1.0f;
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@ -428,7 +429,7 @@ bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file)
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*/
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void RenderingEngine::draw_load_screen(const std::wstring &text,
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gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime,
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int percent, bool clouds)
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int percent, bool sky)
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{
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v2u32 screensize = getWindowSize();
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@ -440,14 +441,14 @@ void RenderingEngine::draw_load_screen(const std::wstring &text,
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guienv->addStaticText(text.c_str(), textrect, false, false);
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guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
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if (cloud_menu_background) {
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if (sky && g_settings->getBool("menu_clouds")) {
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g_menuclouds->step(dtime * 3);
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g_menuclouds->render();
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get_video_driver()->beginScene(
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true, true, video::SColor(255, 140, 186, 250));
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get_video_driver()->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR);
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g_menucloudsmgr->drawAll();
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} else
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} else if (sky)
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get_video_driver()->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR);
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else
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get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0));
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// draw progress bar
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@ -495,26 +496,6 @@ void RenderingEngine::draw_load_screen(const std::wstring &text,
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guitext->remove();
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}
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/*
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Draws the menu scene including (optional) cloud background.
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*/
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void RenderingEngine::draw_menu_scene(gui::IGUIEnvironment *guienv,
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float dtime, bool clouds)
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{
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bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
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if (cloud_menu_background) {
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g_menuclouds->step(dtime * 3);
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g_menuclouds->render();
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get_video_driver()->beginScene(
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true, true, video::SColor(255, 140, 186, 250));
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g_menucloudsmgr->drawAll();
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} else
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get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0));
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guienv->drawAll();
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get_video_driver()->endScene();
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}
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std::vector<video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers()
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{
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// Only check these drivers. We do not support software and D3D in any capacity.
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@ -46,6 +46,7 @@ class RenderingCore;
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class RenderingEngine
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{
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public:
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static const video::SColor MENU_SKY_COLOR;
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static const float BASE_BLOOM_STRENGTH;
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RenderingEngine(IEventReceiver *eventReceiver);
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@ -113,9 +114,8 @@ public:
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void draw_load_screen(const std::wstring &text,
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gui::IGUIEnvironment *guienv, ITextureSource *tsrc,
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float dtime = 0, int percent = 0, bool clouds = true);
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float dtime = 0, int percent = 0, bool sky = true);
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void draw_menu_scene(gui::IGUIEnvironment *guienv, float dtime, bool clouds);
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void draw_scene(video::SColor skycolor, bool show_hud,
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bool show_minimap, bool draw_wield_tool, bool draw_crosshair);
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@ -252,8 +252,6 @@ void GUIEngine::run()
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irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
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g_settings->getU16("screen_h"));
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static const video::SColor sky_color(255, 140, 186, 250);
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// Reset fog color
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{
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video::SColor fog_color;
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@ -266,8 +264,8 @@ void GUIEngine::run()
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driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
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fog_pixelfog, fog_rangefog);
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driver->setFog(sky_color, fog_type, fog_start, fog_end, fog_density,
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fog_pixelfog, fog_rangefog);
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driver->setFog(RenderingEngine::MENU_SKY_COLOR, fog_type, fog_start,
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fog_end, fog_density, fog_pixelfog, fog_rangefog);
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}
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while (m_rendering_engine->run() && (!m_startgame) && (!m_kill)) {
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@ -291,7 +289,7 @@ void GUIEngine::run()
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text_height = g_fontengine->getTextHeight();
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}
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driver->beginScene(true, true, sky_color);
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driver->beginScene(true, true, RenderingEngine::MENU_SKY_COLOR);
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if (m_clouds_enabled)
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{
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