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Don't call a player event without having player to do a event for
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@ -61,6 +61,9 @@ void ScriptApiEnv::environment_Step(float dtime)
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void ScriptApiEnv::player_event(ServerActiveObject* player, std::string type)
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{
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SCRIPTAPI_PRECHECKHEADER
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if (player == NULL)
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return;
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// Get minetest.registered_playerevents
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lua_getglobal(L, "minetest");
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@ -4580,8 +4580,13 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
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SendHUDSetFlags(player->peer_id, flags, mask);
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player->hud_flags = flags;
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PlayerSAO* playersao = player->getPlayerSAO();
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if (playersao == NULL)
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return false;
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m_script->player_event(player->getPlayerSAO(),"hud_changed");
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m_script->player_event(playersao, "hud_changed");
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return true;
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}
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