diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp index d448eadd6..a4ab44e60 100644 --- a/src/client/gameui.cpp +++ b/src/client/gameui.cpp @@ -266,8 +266,7 @@ void GameUI::updateProfiler() os << " Profiler page " << (int)m_profiler_current_page << ", elapsed: " << g_profiler->getElapsedMs() << " ms)" << std::endl; - int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page); - ++lines; + g_profiler->print(os, m_profiler_current_page, m_profiler_max_page); EnrichedString str(utf8_to_wide(os.str())); str.setBackground(video::SColor(120, 0, 0, 0)); diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp index c5eb3fcb5..86e0c1c32 100644 --- a/src/script/lua_api/l_mapgen.cpp +++ b/src/script/lua_api/l_mapgen.cpp @@ -455,10 +455,8 @@ size_t get_biome_list(lua_State *L, int index, // returns number of failed resolutions size_t fail_count = 0; - size_t count = 0; for (lua_pushnil(L); lua_next(L, index); lua_pop(L, 1)) { - count++; Biome *biome = get_or_load_biome(L, -1, biomemgr); if (!biome) { fail_count++;