mirror of
https://github.com/minetest/minetest.git
synced 2024-12-28 08:57:30 +01:00
Server: affect bind_addr on constructor instead of start() (#6474)
bind_addr is already ready when using constructor as we read is.IPv6 from it, instead pass the whole address
This commit is contained in:
parent
27eeb3581f
commit
2afe62952c
@ -1886,10 +1886,8 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
|
||||
return false;
|
||||
}
|
||||
|
||||
server = new Server(map_dir, gamespec, simple_singleplayer_mode,
|
||||
bind_addr.isIPv6(), false);
|
||||
|
||||
server->start(bind_addr);
|
||||
server = new Server(map_dir, gamespec, simple_singleplayer_mode, bind_addr, false);
|
||||
server->start();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -838,13 +838,13 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
|
||||
try {
|
||||
// Create server
|
||||
Server server(game_params.world_path, game_params.game_spec,
|
||||
false, bind_addr.isIPv6(), true, &iface);
|
||||
false, bind_addr, true, &iface);
|
||||
|
||||
g_term_console.setup(&iface, &kill, admin_nick);
|
||||
|
||||
g_term_console.start();
|
||||
|
||||
server.start(bind_addr);
|
||||
server.start();
|
||||
// Run server
|
||||
dedicated_server_loop(server, kill);
|
||||
} catch (const ModError &e) {
|
||||
@ -872,8 +872,8 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
|
||||
try {
|
||||
// Create server
|
||||
Server server(game_params.world_path, game_params.game_spec, false,
|
||||
bind_addr.isIPv6(), true);
|
||||
server.start(bind_addr);
|
||||
bind_addr, true);
|
||||
server.start();
|
||||
|
||||
// Run server
|
||||
bool &kill = *porting::signal_handler_killstatus();
|
||||
|
@ -149,10 +149,11 @@ Server::Server(
|
||||
const std::string &path_world,
|
||||
const SubgameSpec &gamespec,
|
||||
bool simple_singleplayer_mode,
|
||||
bool ipv6,
|
||||
Address bind_addr,
|
||||
bool dedicated,
|
||||
ChatInterface *iface
|
||||
):
|
||||
m_bind_addr(bind_addr),
|
||||
m_path_world(path_world),
|
||||
m_gamespec(gamespec),
|
||||
m_simple_singleplayer_mode(simple_singleplayer_mode),
|
||||
@ -161,7 +162,7 @@ Server::Server(
|
||||
m_con(std::make_shared<con::Connection>(PROTOCOL_ID,
|
||||
512,
|
||||
CONNECTION_TIMEOUT,
|
||||
ipv6,
|
||||
m_bind_addr.isIPv6(),
|
||||
this)),
|
||||
m_itemdef(createItemDefManager()),
|
||||
m_nodedef(createNodeDefManager()),
|
||||
@ -366,35 +367,33 @@ Server::~Server()
|
||||
}
|
||||
}
|
||||
|
||||
void Server::start(Address bind_addr)
|
||||
void Server::start()
|
||||
{
|
||||
m_bind_addr = bind_addr;
|
||||
|
||||
infostream<<"Starting server on "
|
||||
<< bind_addr.serializeString() <<"..."<<std::endl;
|
||||
infostream << "Starting server on " << m_bind_addr.serializeString()
|
||||
<< "..." << std::endl;
|
||||
|
||||
// Stop thread if already running
|
||||
m_thread->stop();
|
||||
|
||||
// Initialize connection
|
||||
m_con->SetTimeoutMs(30);
|
||||
m_con->Serve(bind_addr);
|
||||
m_con->Serve(m_bind_addr);
|
||||
|
||||
// Start thread
|
||||
m_thread->start();
|
||||
|
||||
// ASCII art for the win!
|
||||
actionstream
|
||||
<<" .__ __ __ "<<std::endl
|
||||
<<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
|
||||
<<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
|
||||
<<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
|
||||
<<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
|
||||
<<" \\/ \\/ \\/ \\/ \\/ "<<std::endl;
|
||||
actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
|
||||
actionstream<<"Server for gameid=\""<<m_gamespec.id
|
||||
<<"\" listening on "<<bind_addr.serializeString()<<":"
|
||||
<<bind_addr.getPort() << "."<<std::endl;
|
||||
<< " .__ __ __ " << std::endl
|
||||
<< " _____ |__| ____ _____/ |_ ____ _______/ |_ " << std::endl
|
||||
<< " / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\" << std::endl
|
||||
<< "| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | " << std::endl
|
||||
<< "|__|_| /__|___| /\\___ >__| \\___ >____ > |__| " << std::endl
|
||||
<< " \\/ \\/ \\/ \\/ \\/ " << std::endl;
|
||||
actionstream << "World at [" << m_path_world << "]" << std::endl;
|
||||
actionstream << "Server for gameid=\"" << m_gamespec.id
|
||||
<< "\" listening on " << m_bind_addr.serializeString() << ":"
|
||||
<< m_bind_addr.getPort() << "." << std::endl;
|
||||
}
|
||||
|
||||
void Server::stop()
|
||||
|
@ -118,14 +118,14 @@ public:
|
||||
const std::string &path_world,
|
||||
const SubgameSpec &gamespec,
|
||||
bool simple_singleplayer_mode,
|
||||
bool ipv6,
|
||||
Address bind_addr,
|
||||
bool dedicated,
|
||||
ChatInterface *iface = nullptr
|
||||
);
|
||||
~Server();
|
||||
DISABLE_CLASS_COPY(Server);
|
||||
|
||||
void start(Address bind_addr);
|
||||
void start();
|
||||
void stop();
|
||||
// This is mainly a way to pass the time to the server.
|
||||
// Actual processing is done in an another thread.
|
||||
|
Loading…
Reference in New Issue
Block a user