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GUI: Convert loading screen's progress bar to image (#5362)
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/timetaker.h"
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#include "fontengine.h"
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#include "guiscalingfilter.h"
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#include "filesys.h"
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typedef enum {
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LEFT = -1,
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@ -590,30 +591,35 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
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driver->beginScene(true, true, video::SColor(255, 0, 0, 0));
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// draw progress bar
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if ((percent >= 0) && (percent <= 100))
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{
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v2s32 barsize(
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// 342 is (approximately) 256/0.75 to keep bar on same size as
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// before with default settings
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342 * porting::getDisplayDensity() *
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g_settings->getFloat("gui_scaling"),
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g_fontengine->getTextHeight() * 2);
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if ((percent >= 0) && (percent <= 100)) {
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std::string gamepath = fs::RemoveRelativePathComponents(
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porting::path_share + DIR_DELIM + "textures");
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video::ITexture *progress_img = driver->getTexture(
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(gamepath + "/base/pack/progress_bar.png").c_str());
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video::ITexture *progress_img_bg = driver->getTexture(
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(gamepath + "/base/pack/progress_bar_bg.png").c_str());
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core::rect<s32> barrect(center - barsize / 2, center + barsize / 2);
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driver->draw2DRectangle(video::SColor(255, 255, 255, 255),barrect, NULL); // border
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driver->draw2DRectangle(video::SColor(255, 64, 64, 64), core::rect<s32> (
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barrect.UpperLeftCorner + 1,
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barrect.LowerRightCorner-1), NULL); // black inside the bar
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driver->draw2DRectangle(video::SColor(255, 128, 128, 128), core::rect<s32> (
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barrect.UpperLeftCorner + 1,
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core::vector2d<s32>(
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barrect.LowerRightCorner.X -
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(barsize.X - 1) + percent * (barsize.X - 2) / 100,
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barrect.LowerRightCorner.Y - 1)), NULL); // the actual progress
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const core::dimension2d<u32> &img_size = progress_img_bg->getSize();
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u32 imgW = MYMAX(208, img_size.Width);
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u32 imgH = MYMAX(24, img_size.Height);
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v2s32 img_pos((screensize.X - imgW) / 2, (screensize.Y - imgH) / 2);
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draw2DImageFilterScaled(
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driver, progress_img_bg,
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core::rect<s32>(img_pos.X, img_pos.Y, img_pos.X + imgW, img_pos.Y + imgH),
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core::rect<s32>(0, 0, img_size.Width, img_size.Height),
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0, 0, true);
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draw2DImageFilterScaled(
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driver, progress_img,
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core::rect<s32>(img_pos.X, img_pos.Y,
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img_pos.X + (percent * imgW) / 100, img_pos.Y + imgH),
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core::rect<s32>(0, 0, ((percent * img_size.Width) / 100), img_size.Height),
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0, 0, true);
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}
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guienv->drawAll();
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driver->endScene();
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guitext->remove();
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//return guitext;
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BIN
textures/base/pack/progress_bar.png
Normal file
BIN
textures/base/pack/progress_bar.png
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Binary file not shown.
After Width: | Height: | Size: 413 B |
BIN
textures/base/pack/progress_bar_bg.png
Normal file
BIN
textures/base/pack/progress_bar_bg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 354 B |
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