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Add physics overrides for walk speed and Fast Mode (#14475)
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
This commit is contained in:
parent
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@ -702,8 +702,18 @@ Methods:
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```lua
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```lua
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{
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{
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speed = float,
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speed = float,
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speed_climb = float,
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speed_crouch = float,
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speed_fast = float,
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speed_walk = float,
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acceleration_default = float,
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acceleration_air = float,
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acceleration_fast = float,
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jump = float,
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jump = float,
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gravity = float,
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gravity = float,
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liquid_fluidity = float,
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liquid_fluidity_smooth = float,
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liquid_sink = float,
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sneak = boolean,
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sneak = boolean,
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sneak_glitch = boolean,
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sneak_glitch = boolean,
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new_move = boolean,
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new_move = boolean,
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@ -719,7 +729,8 @@ Methods:
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* `get_breath()`
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* `get_breath()`
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* returns the player's breath
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* returns the player's breath
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* `get_movement_acceleration()`
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* `get_movement_acceleration()`
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* returns acceleration of the player in different environments:
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* returns acceleration of the player in different environments
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(note: does not take physics overrides into account):
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```lua
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```lua
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{
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{
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@ -730,7 +741,8 @@ Methods:
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```
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```
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* `get_movement_speed()`
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* `get_movement_speed()`
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* returns player's speed in different environments:
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* returns player's speed in different environments
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(note: does not take physics overrides into account):
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```lua
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```lua
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{
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{
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@ -743,7 +755,8 @@ Methods:
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```
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```
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* `get_movement()`
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* `get_movement()`
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* returns player's movement in different environments:
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* returns player's movement in different environments
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(note: does not take physics overrides into account):
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```lua
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```lua
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{
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{
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@ -8089,13 +8089,18 @@ child will follow movement and rotation of that bone.
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* `set_physics_override(override_table)`
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* `set_physics_override(override_table)`
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* Overrides the physics attributes of the player
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* Overrides the physics attributes of the player
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* `override_table` is a table with the following fields:
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* `override_table` is a table with the following fields:
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* `speed`: multiplier to default movement speed and acceleration values (default: `1`)
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* `speed`: multiplier to *all* movement speed (`speed_*`) and
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* `jump`: multiplier to default jump value (default: `1`)
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acceleration (`acceleration_*`) values (default: `1`)
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* `gravity`: multiplier to default gravity value (default: `1`)
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* `speed_walk`: multiplier to default walk speed value (default: `1`)
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* Note: The actual walk speed is the product of `speed` and `speed_walk`
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* `speed_climb`: multiplier to default climb speed value (default: `1`)
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* `speed_climb`: multiplier to default climb speed value (default: `1`)
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* Note: The actual climb speed is the product of `speed` and `speed_climb`
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* Note: The actual climb speed is the product of `speed` and `speed_climb`
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* `speed_crouch`: multiplier to default sneak speed value (default: `1`)
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* `speed_crouch`: multiplier to default sneak speed value (default: `1`)
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* Note: The actual sneak speed is the product of `speed` and `speed_crouch`
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* Note: The actual sneak speed is the product of `speed` and `speed_crouch`
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* `speed_fast`: multiplier to default speed value in Fast Mode (default: `1`)
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* Note: The actual fast speed is the product of `speed` and `speed_fast`
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* `jump`: multiplier to default jump value (default: `1`)
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* `gravity`: multiplier to default gravity value (default: `1`)
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* `liquid_fluidity`: multiplier to liquid movement resistance value
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* `liquid_fluidity`: multiplier to liquid movement resistance value
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(for nodes with `liquid_move_physics`); the higher this value, the lower the
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(for nodes with `liquid_move_physics`); the higher this value, the lower the
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resistance to movement. At `math.huge`, the resistance is zero and you can
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resistance to movement. At `math.huge`, the resistance is zero and you can
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@ -8113,6 +8118,8 @@ child will follow movement and rotation of that bone.
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* `acceleration_air`: multiplier to acceleration
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* `acceleration_air`: multiplier to acceleration
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when jumping or falling (default: `1`)
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when jumping or falling (default: `1`)
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* Note: The actual acceleration is the product of `speed` and `acceleration_air`
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* Note: The actual acceleration is the product of `speed` and `acceleration_air`
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* `acceleration_fast`: multiplier to acceleration in Fast Mode (default: `1`)
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* Note: The actual acceleration is the product of `speed` and `acceleration_fast`
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* `sneak`: whether player can sneak (default: `true`)
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* `sneak`: whether player can sneak (default: `true`)
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* `sneak_glitch`: whether player can use the new move code replications
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* `sneak_glitch`: whether player can use the new move code replications
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of the old sneak side-effects: sneak ladders and 2 node sneak jump
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of the old sneak side-effects: sneak ladders and 2 node sneak jump
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@ -1804,6 +1804,7 @@ void GenericCAO::processMessage(const std::string &data)
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bool sneak_glitch = !readU8(is);
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bool sneak_glitch = !readU8(is);
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bool new_move = !readU8(is);
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bool new_move = !readU8(is);
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// new overrides since 5.8.0
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float override_speed_climb = readF32(is);
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float override_speed_climb = readF32(is);
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float override_speed_crouch = readF32(is);
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float override_speed_crouch = readF32(is);
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float override_liquid_fluidity = readF32(is);
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float override_liquid_fluidity = readF32(is);
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@ -1811,7 +1812,6 @@ void GenericCAO::processMessage(const std::string &data)
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float override_liquid_sink = readF32(is);
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float override_liquid_sink = readF32(is);
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float override_acceleration_default = readF32(is);
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float override_acceleration_default = readF32(is);
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float override_acceleration_air = readF32(is);
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float override_acceleration_air = readF32(is);
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// fallback for new overrides (since 5.8.0)
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if (is.eof()) {
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if (is.eof()) {
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override_speed_climb = 1.0f;
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override_speed_climb = 1.0f;
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override_speed_crouch = 1.0f;
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override_speed_crouch = 1.0f;
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@ -1822,6 +1822,16 @@ void GenericCAO::processMessage(const std::string &data)
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override_acceleration_air = 1.0f;
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override_acceleration_air = 1.0f;
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}
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}
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// new overrides since 5.9.0
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float override_speed_fast = readF32(is);
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float override_acceleration_fast = readF32(is);
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float override_speed_walk = readF32(is);
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if (is.eof()) {
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override_speed_fast = 1.0f;
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override_acceleration_fast = 1.0f;
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override_speed_walk = 1.0f;
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}
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if (m_is_local_player) {
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if (m_is_local_player) {
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auto &phys = m_env->getLocalPlayer()->physics_override;
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auto &phys = m_env->getLocalPlayer()->physics_override;
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phys.speed = override_speed;
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phys.speed = override_speed;
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@ -1837,6 +1847,9 @@ void GenericCAO::processMessage(const std::string &data)
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phys.liquid_sink = override_liquid_sink;
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phys.liquid_sink = override_liquid_sink;
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phys.acceleration_default = override_acceleration_default;
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phys.acceleration_default = override_acceleration_default;
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phys.acceleration_air = override_acceleration_air;
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phys.acceleration_air = override_acceleration_air;
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phys.speed_fast = override_speed_fast;
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phys.acceleration_fast = override_acceleration_fast;
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phys.speed_walk = override_speed_walk;
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}
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}
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} else if (cmd == AO_CMD_SET_ANIMATION) {
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} else if (cmd == AO_CMD_SET_ANIMATION) {
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// TODO: change frames send as v2s32 value
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// TODO: change frames send as v2s32 value
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@ -586,6 +586,9 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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// Whether superspeed mode is used or not
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// Whether superspeed mode is used or not
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bool superspeed = false;
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bool superspeed = false;
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const f32 speed_walk = movement_speed_walk * physics_override.speed_walk;
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const f32 speed_fast = movement_speed_fast * physics_override.speed_fast;
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if (always_fly_fast && free_move && fast_move)
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if (always_fly_fast && free_move && fast_move)
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superspeed = true;
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superspeed = true;
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@ -600,11 +603,11 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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if (free_move) {
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if (free_move) {
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// In free movement mode, aux1 descends
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// In free movement mode, aux1 descends
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if (fast_move)
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if (fast_move)
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speedV.Y = -movement_speed_fast;
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speedV.Y = -speed_fast;
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else
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else
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speedV.Y = -movement_speed_walk;
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speedV.Y = -speed_walk;
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} else if ((in_liquid || in_liquid_stable) && !m_disable_descend) {
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} else if ((in_liquid || in_liquid_stable) && !m_disable_descend) {
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speedV.Y = -movement_speed_walk;
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speedV.Y = -speed_walk;
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swimming_vertical = true;
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swimming_vertical = true;
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} else if (is_climbing && !m_disable_descend) {
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} else if (is_climbing && !m_disable_descend) {
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speedV.Y = -movement_speed_climb * physics_override.speed_climb;
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speedV.Y = -movement_speed_climb * physics_override.speed_climb;
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@ -632,18 +635,18 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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if (free_move) {
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if (free_move) {
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// In free movement mode, sneak descends
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// In free movement mode, sneak descends
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if (fast_move && (control.aux1 || always_fly_fast))
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if (fast_move && (control.aux1 || always_fly_fast))
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speedV.Y = -movement_speed_fast;
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speedV.Y = -speed_fast;
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else
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else
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speedV.Y = -movement_speed_walk;
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speedV.Y = -speed_walk;
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} else if ((in_liquid || in_liquid_stable) && !m_disable_descend) {
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} else if ((in_liquid || in_liquid_stable) && !m_disable_descend) {
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if (fast_climb)
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if (fast_climb)
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speedV.Y = -movement_speed_fast;
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speedV.Y = -speed_fast;
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else
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else
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speedV.Y = -movement_speed_walk;
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speedV.Y = -speed_walk;
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swimming_vertical = true;
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swimming_vertical = true;
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} else if (is_climbing && !m_disable_descend) {
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} else if (is_climbing && !m_disable_descend) {
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if (fast_climb)
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if (fast_climb)
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speedV.Y = -movement_speed_fast;
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speedV.Y = -speed_fast;
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else
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else
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speedV.Y = -movement_speed_climb * physics_override.speed_climb;
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speedV.Y = -movement_speed_climb * physics_override.speed_climb;
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}
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}
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@ -666,14 +669,14 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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// Don't fly up if sneak key is pressed
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// Don't fly up if sneak key is pressed
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if (player_settings.aux1_descends || always_fly_fast) {
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if (player_settings.aux1_descends || always_fly_fast) {
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if (fast_move)
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if (fast_move)
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speedV.Y = movement_speed_fast;
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speedV.Y = speed_fast;
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else
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else
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speedV.Y = movement_speed_walk;
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speedV.Y = speed_walk;
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} else {
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} else {
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if (fast_move && control.aux1)
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if (fast_move && control.aux1)
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speedV.Y = movement_speed_fast;
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speedV.Y = speed_fast;
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else
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else
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speedV.Y = movement_speed_walk;
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speedV.Y = speed_walk;
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}
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}
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}
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}
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} else if (m_can_jump) {
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} else if (m_can_jump) {
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@ -690,13 +693,13 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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}
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}
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} else if (in_liquid && !m_disable_jump && !control.sneak) {
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} else if (in_liquid && !m_disable_jump && !control.sneak) {
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if (fast_climb)
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if (fast_climb)
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speedV.Y = movement_speed_fast;
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speedV.Y = speed_fast;
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else
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else
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speedV.Y = movement_speed_walk;
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speedV.Y = speed_walk;
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swimming_vertical = true;
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swimming_vertical = true;
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} else if (is_climbing && !m_disable_jump && !control.sneak) {
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} else if (is_climbing && !m_disable_jump && !control.sneak) {
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if (fast_climb)
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if (fast_climb)
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speedV.Y = movement_speed_fast;
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speedV.Y = speed_fast;
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else
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else
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speedV.Y = movement_speed_climb * physics_override.speed_climb;
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speedV.Y = movement_speed_climb * physics_override.speed_climb;
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}
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}
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@ -705,11 +708,11 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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// The speed of the player (Y is ignored)
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// The speed of the player (Y is ignored)
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if (superspeed || (is_climbing && fast_climb) ||
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if (superspeed || (is_climbing && fast_climb) ||
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((in_liquid || in_liquid_stable) && fast_climb))
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((in_liquid || in_liquid_stable) && fast_climb))
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speedH = speedH.normalize() * movement_speed_fast;
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speedH = speedH.normalize() * speed_fast;
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else if (control.sneak && !free_move && !in_liquid && !in_liquid_stable)
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else if (control.sneak && !free_move && !in_liquid && !in_liquid_stable)
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speedH = speedH.normalize() * movement_speed_crouch * physics_override.speed_crouch;
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speedH = speedH.normalize() * movement_speed_crouch * physics_override.speed_crouch;
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else
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else
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speedH = speedH.normalize() * movement_speed_walk;
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speedH = speedH.normalize() * speed_walk;
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speedH *= control.movement_speed; /* Apply analog input */
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speedH *= control.movement_speed; /* Apply analog input */
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@ -720,13 +723,13 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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(!free_move && m_can_jump && control.jump)) {
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(!free_move && m_can_jump && control.jump)) {
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// Jumping and falling
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// Jumping and falling
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if (superspeed || (fast_move && control.aux1))
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if (superspeed || (fast_move && control.aux1))
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incH = movement_acceleration_fast * BS * dtime;
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incH = movement_acceleration_fast * physics_override.acceleration_fast * BS * dtime;
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else
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else
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incH = movement_acceleration_air * physics_override.acceleration_air * BS * dtime;
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incH = movement_acceleration_air * physics_override.acceleration_air * BS * dtime;
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incV = 0.0f; // No vertical acceleration in air
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incV = 0.0f; // No vertical acceleration in air
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} else if (superspeed || (is_climbing && fast_climb) ||
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} else if (superspeed || (is_climbing && fast_climb) ||
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((in_liquid || in_liquid_stable) && fast_climb)) {
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((in_liquid || in_liquid_stable) && fast_climb)) {
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incH = incV = movement_acceleration_fast * BS * dtime;
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incH = incV = movement_acceleration_fast * physics_override.acceleration_fast * BS * dtime;
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} else {
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} else {
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incH = incV = movement_acceleration_default * physics_override.acceleration_default * BS * dtime;
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incH = incV = movement_acceleration_default * physics_override.acceleration_default * BS * dtime;
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}
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}
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@ -126,6 +126,9 @@ struct PlayerPhysicsOverride
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float liquid_sink = 1.f;
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float liquid_sink = 1.f;
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float acceleration_default = 1.f;
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float acceleration_default = 1.f;
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float acceleration_air = 1.f;
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float acceleration_air = 1.f;
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float speed_fast = 1.f;
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float acceleration_fast = 1.f;
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float speed_walk = 1.f;
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private:
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private:
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auto tie() const {
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auto tie() const {
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@ -133,7 +136,7 @@ private:
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return std::tie(
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return std::tie(
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speed, jump, gravity, sneak, sneak_glitch, new_move, speed_climb, speed_crouch,
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speed, jump, gravity, sneak, sneak_glitch, new_move, speed_climb, speed_crouch,
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liquid_fluidity, liquid_fluidity_smooth, liquid_sink, acceleration_default,
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liquid_fluidity, liquid_fluidity_smooth, liquid_sink, acceleration_default,
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acceleration_air
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acceleration_air, speed_fast, acceleration_fast, speed_walk
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);
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);
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}
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}
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@ -198,6 +198,15 @@ int LuaLocalPlayer::l_get_physics_override(lua_State *L)
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lua_pushnumber(L, phys.acceleration_air);
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lua_pushnumber(L, phys.acceleration_air);
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lua_setfield(L, -2, "acceleration_air");
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lua_setfield(L, -2, "acceleration_air");
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lua_pushnumber(L, phys.speed_fast);
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lua_setfield(L, -2, "speed_fast");
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lua_pushnumber(L, phys.acceleration_fast);
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lua_setfield(L, -2, "acceleration_fast");
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lua_pushnumber(L, phys.speed_walk);
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lua_setfield(L, -2, "speed_walk");
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return 1;
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return 1;
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}
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}
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@ -1610,6 +1610,9 @@ int ObjectRef::l_set_physics_override(lua_State *L)
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getfloatfield(L, 2, "liquid_sink", phys.liquid_sink);
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getfloatfield(L, 2, "liquid_sink", phys.liquid_sink);
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getfloatfield(L, 2, "acceleration_default", phys.acceleration_default);
|
getfloatfield(L, 2, "acceleration_default", phys.acceleration_default);
|
||||||
getfloatfield(L, 2, "acceleration_air", phys.acceleration_air);
|
getfloatfield(L, 2, "acceleration_air", phys.acceleration_air);
|
||||||
|
getfloatfield(L, 2, "speed_fast", phys.speed_fast);
|
||||||
|
getfloatfield(L, 2, "acceleration_fast", phys.acceleration_fast);
|
||||||
|
getfloatfield(L, 2, "speed_walk", phys.speed_walk);
|
||||||
|
|
||||||
if (phys != old)
|
if (phys != old)
|
||||||
playersao->m_physics_override_sent = false;
|
playersao->m_physics_override_sent = false;
|
||||||
@ -1653,6 +1656,12 @@ int ObjectRef::l_get_physics_override(lua_State *L)
|
|||||||
lua_setfield(L, -2, "acceleration_default");
|
lua_setfield(L, -2, "acceleration_default");
|
||||||
lua_pushnumber(L, phys.acceleration_air);
|
lua_pushnumber(L, phys.acceleration_air);
|
||||||
lua_setfield(L, -2, "acceleration_air");
|
lua_setfield(L, -2, "acceleration_air");
|
||||||
|
lua_pushnumber(L, phys.speed_fast);
|
||||||
|
lua_setfield(L, -2, "speed_fast");
|
||||||
|
lua_pushnumber(L, phys.acceleration_fast);
|
||||||
|
lua_setfield(L, -2, "acceleration_fast");
|
||||||
|
lua_pushnumber(L, phys.speed_walk);
|
||||||
|
lua_setfield(L, -2, "speed_walk");
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -336,6 +336,9 @@ std::string PlayerSAO::generateUpdatePhysicsOverrideCommand() const
|
|||||||
writeF32(os, phys.liquid_sink);
|
writeF32(os, phys.liquid_sink);
|
||||||
writeF32(os, phys.acceleration_default);
|
writeF32(os, phys.acceleration_default);
|
||||||
writeF32(os, phys.acceleration_air);
|
writeF32(os, phys.acceleration_air);
|
||||||
|
writeF32(os, phys.speed_fast);
|
||||||
|
writeF32(os, phys.acceleration_fast);
|
||||||
|
writeF32(os, phys.speed_walk);
|
||||||
return os.str();
|
return os.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -652,10 +655,11 @@ bool PlayerSAO::checkMovementCheat()
|
|||||||
float player_max_walk = 0; // horizontal movement
|
float player_max_walk = 0; // horizontal movement
|
||||||
float player_max_jump = 0; // vertical upwards movement
|
float player_max_jump = 0; // vertical upwards movement
|
||||||
|
|
||||||
float speed_walk = m_player->movement_speed_walk;
|
float speed_walk = m_player->movement_speed_walk * m_player->physics_override.speed_walk;
|
||||||
float speed_fast = m_player->movement_speed_fast;
|
float speed_fast = m_player->movement_speed_fast * m_player->physics_override.speed_fast;
|
||||||
float speed_crouch = m_player->movement_speed_crouch * m_player->physics_override.speed_crouch;
|
float speed_crouch = m_player->movement_speed_crouch * m_player->physics_override.speed_crouch;
|
||||||
float speed_climb = m_player->movement_speed_climb * m_player->physics_override.speed_climb;
|
float speed_climb = m_player->movement_speed_climb * m_player->physics_override.speed_climb;
|
||||||
|
|
||||||
speed_walk *= m_player->physics_override.speed;
|
speed_walk *= m_player->physics_override.speed;
|
||||||
speed_fast *= m_player->physics_override.speed;
|
speed_fast *= m_player->physics_override.speed;
|
||||||
speed_crouch *= m_player->physics_override.speed;
|
speed_crouch *= m_player->physics_override.speed;
|
||||||
|
Loading…
Reference in New Issue
Block a user