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Fix double free in createExtrudedMesh, reported by ptitSeb
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@ -284,7 +284,6 @@ scene::IAnimatedMesh* createExtrudedMesh(video::ITexture *texture,
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if (img2 != NULL)
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{
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img1->copyTo(img2);
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img1->drop();
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mesh = extrudeARGB(size.Width, size.Height, (u8*) img2->lock());
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img2->unlock();
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