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Tune skybox
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parent
20e025b3d8
commit
2c56a9f588
78
src/sky.cpp
78
src/sky.cpp
@ -91,7 +91,7 @@ void Sky::render()
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scale.setScale(core::vector3df(viewDistance, viewDistance, viewDistance));
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driver->setTransform(video::ETS_WORLD, translate * scale);
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if(m_sunlight_seen)
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{
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float sunsize = 0.07;
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@ -108,7 +108,7 @@ void Sky::render()
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video::SColorf mooncolor_f(0.50, 0.57, 0.65, 1);
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video::SColorf mooncolor2_f(0.85, 0.875, 0.9, 1);
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float nightlength = 0.41;
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float nightlength = 0.415;
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float wn = nightlength / 2;
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float wicked_time_of_day = 0;
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if(m_time_of_day > wn && m_time_of_day < 1.0 - wn)
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@ -129,8 +129,63 @@ void Sky::render()
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const f32 o = 0.0f;
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static const u16 indices[4] = {0,1,2,3};
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video::S3DVertex vertices[4];
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driver->setMaterial(m_materials[1]);
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//video::SColor cloudyfogcolor(255,255,255,255);
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video::SColor cloudyfogcolor = m_bgcolor;
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//video::SColor cloudyfogcolor = m_bgcolor.getInterpolated(m_skycolor, 0.5);
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// Draw far cloudy fog thing
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for(u32 j=0; j<4; j++)
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{
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video::SColor c = cloudyfogcolor.getInterpolated(m_skycolor, 0.45);
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vertices[0] = video::S3DVertex(-1, 0.08,-1, 0,0,1, c, t, t);
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vertices[1] = video::S3DVertex( 1, 0.08,-1, 0,0,1, c, o, t);
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vertices[2] = video::S3DVertex( 1, 0.12,-1, 0,0,1, c, o, o);
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vertices[3] = video::S3DVertex(-1, 0.12,-1, 0,0,1, c, t, o);
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for(u32 i=0; i<4; i++){
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if(j==0)
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// Don't switch
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{}
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else if(j==1)
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// Switch from -Z (south) to +X (east)
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vertices[i].Pos.rotateXZBy(90);
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else if(j==2)
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// Switch from -Z (south) to -X (west)
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vertices[i].Pos.rotateXZBy(-90);
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else
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// Switch from -Z (south) to -Z (north)
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vertices[i].Pos.rotateXZBy(-180);
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}
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driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
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}
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for(u32 j=0; j<4; j++)
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{
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video::SColor c = cloudyfogcolor;
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vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, c, t, t);
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vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, c, o, t);
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vertices[2] = video::S3DVertex( 1, 0.08,-1, 0,0,1, c, o, o);
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vertices[3] = video::S3DVertex(-1, 0.08,-1, 0,0,1, c, t, o);
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for(u32 i=0; i<4; i++){
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if(j==0)
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// Don't switch
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{}
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else if(j==1)
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// Switch from -Z (south) to +X (east)
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vertices[i].Pos.rotateXZBy(90);
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else if(j==2)
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// Switch from -Z (south) to -X (west)
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vertices[i].Pos.rotateXZBy(-90);
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else
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// Switch from -Z (south) to -Z (north)
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vertices[i].Pos.rotateXZBy(-180);
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}
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driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
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}
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driver->setMaterial(m_materials[2]);
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{
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float mid1 = 0.25;
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float mid = (wicked_time_of_day < 0.5 ? mid1 : (1.0 - mid1));
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@ -314,10 +369,12 @@ void Sky::render()
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for(u32 j=0; j<2; j++)
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{
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vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, m_skycolor, t, t);
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vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, m_skycolor, o, t);
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vertices[2] = video::S3DVertex( 1,-0.02,-1, 0,0,1, m_skycolor, o, o);
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vertices[3] = video::S3DVertex(-1,-0.02,-1, 0,0,1, m_skycolor, t, o);
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//video::SColor c = m_skycolor;
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video::SColor c = cloudyfogcolor;
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vertices[0] = video::S3DVertex(-1,-1.0,-1, 0,0,1, c, t, t);
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vertices[1] = video::S3DVertex( 1,-1.0,-1, 0,0,1, c, o, t);
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vertices[2] = video::S3DVertex( 1,-0.02,-1, 0,0,1, c, o, o);
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vertices[3] = video::S3DVertex(-1,-0.02,-1, 0,0,1, c, t, o);
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for(u32 i=0; i<4; i++){
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//if(wicked_time_of_day < 0.5)
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if(j==0)
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@ -353,14 +410,17 @@ void Sky::update(float time_of_day, float time_brightness,
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m_time_brightness = time_brightness;
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m_sunlight_seen = sunlight_seen;
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bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.50);
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bool is_dawn = (time_brightness >= 0.20 && time_brightness < 0.35);
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video::SColorf bgcolor_bright_normal_f(170./255,200./255,230./255, 1.0);
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//video::SColorf bgcolor_bright_normal_f(170./255,200./255,230./255, 1.0);
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video::SColorf bgcolor_bright_normal_f(155./255,193./255,240./255, 1.0);
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video::SColorf bgcolor_bright_indoor_f(100./255,100./255,100./255, 1.0);
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//video::SColorf bgcolor_bright_dawn_f(0.666,200./255*0.7,230./255*0.5,1.0);
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//video::SColorf bgcolor_bright_dawn_f(0.666,0.549,0.220,1.0);
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//video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.0, 1.0);
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video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.2,1.0);
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//video::SColorf bgcolor_bright_dawn_f(0.666*1.2,0.549*1.0,0.220*1.2,1.0);
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video::SColorf bgcolor_bright_dawn_f
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(155./255*1.2,193./255,240./255, 1.0);
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video::SColorf skycolor_bright_normal_f =
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video::SColor(255, 140, 186, 250);
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