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Make ClientInterface::statenames consistent with the state enum again
Fixes minetest.get_player_information segfault due to out of bounds access problems, when compiled as debug build.
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@ -38,10 +38,12 @@ const char *ClientInterface::statenames[] = {
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"Disconnecting",
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"Disconnecting",
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"Denied",
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"Denied",
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"Created",
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"Created",
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"InitSent",
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"AwaitingInit2",
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"HelloSent",
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"InitDone",
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"InitDone",
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"DefinitionsSent",
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"DefinitionsSent",
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"Active"
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"Active",
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"SudoMode",
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};
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};
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@ -167,6 +167,9 @@ namespace con {
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#define CI_ARRAYSIZE(a) (sizeof(a) / sizeof((a)[0]))
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#define CI_ARRAYSIZE(a) (sizeof(a) / sizeof((a)[0]))
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// Also make sure to update the ClientInterface::statenames
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// array when modifying these enums
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enum ClientState
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enum ClientState
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{
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{
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CS_Invalid,
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CS_Invalid,
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