Make finish quicktune and leave it unused (as intended)

This commit is contained in:
Perttu Ahola 2012-03-12 21:27:29 +02:00
parent 18c4a90101
commit 2c9bb06516
6 changed files with 214 additions and 114 deletions

@ -51,10 +51,14 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
settings->setDefault("keymap_toggle_debug", "KEY_F5");
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
settings->setDefault("keymap_increase_viewing_range_min", "KEY_PRIOR");
settings->setDefault("keymap_decrease_viewing_range_min", "KEY_NEXT");
settings->setDefault("keymap_increase_viewing_range_min", "+");
settings->setDefault("keymap_decrease_viewing_range_min", "-");
// Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
settings->setDefault("keymap_quicktune_next", "KEY_END");
settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
// Show debug info by default?
#ifdef NDEBUG

@ -52,6 +52,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tile.h" // For TextureSource
#include "logoutputbuffer.h"
#include "subgame.h"
#include "quicktune_shortcutter.h"
/*
Setting this to 1 enables a special camera mode that forces
@ -676,9 +677,7 @@ void the_game(
s32 hotbar_imagesize = 48;
// The color of the sky
//video::SColor skycolor = video::SColor(255,140,186,250);
video::SColor bgcolor_bright = video::SColor(255,170,200,230);
/*
@ -699,6 +698,9 @@ void the_game(
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
// Create UI for modifying quicktune values
QuicktuneShortcutter quicktune;
/*
Create server.
SharedPtr will delete it when it goes out of scope.
@ -1542,6 +1544,23 @@ void the_game(
+ itos(range_new));
statustext_time = 0;
}
// Handle QuicktuneShortcutter
if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
quicktune.next();
if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
quicktune.prev();
if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
quicktune.inc();
if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
quicktune.dec();
{
std::string msg = quicktune.getMessage();
if(msg != ""){
statustext = narrow_to_wide(msg);
statustext_time = 0;
}
}
// Item selection with mouse wheel
u16 new_playeritem = client.getPlayerItem();

@ -70,6 +70,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mods.h"
#include "utility_string.h"
#include "subgame.h"
#include "quicktune.h"
/*
Settings.
@ -1505,6 +1506,22 @@ int main(int argc, char *argv[])
// Update configuration file
if(configpath != "")
g_settings->updateConfigFile(configpath.c_str());
// Print modified quicktune values
{
bool header_printed = false;
std::vector<std::string> names = getQuicktuneNames();
for(u32 i=0; i<names.size(); i++){
QuicktuneValue val = getQuicktuneValue(names[i]);
if(!val.modified)
continue;
if(!header_printed){
dstream<<"Modified quicktune values:"<<std::endl;
header_printed = true;
}
dstream<<names[i]<<" = "<<val.getString()<<std::endl;
}
}
END_DEBUG_EXCEPTION_HANDLER(errorstream)

@ -20,6 +20,32 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "quicktune.h"
#include <jmutex.h>
#include <jmutexautolock.h>
#include "utility.h"
std::string QuicktuneValue::getString()
{
switch(type){
case QVT_NONE:
return "(none)";
case QVT_FLOAT:
return ftos(value_QVT_FLOAT.current);
}
return "<invalid type>";
}
void QuicktuneValue::relativeAdd(float amount)
{
switch(type){
case QVT_NONE:
break;
case QVT_FLOAT:
value_QVT_FLOAT.current += amount * (value_QVT_FLOAT.max - value_QVT_FLOAT.min);
if(value_QVT_FLOAT.current > value_QVT_FLOAT.max)
value_QVT_FLOAT.current = value_QVT_FLOAT.max;
if(value_QVT_FLOAT.current < value_QVT_FLOAT.min)
value_QVT_FLOAT.current = value_QVT_FLOAT.min;
break;
}
}
static std::map<std::string, QuicktuneValue> g_values;
static std::vector<std::string> g_names;
@ -38,13 +64,6 @@ std::vector<std::string> getQuicktuneNames()
return g_names;
}
/*std::map<std::string, QuicktuneValue> getQuicktuneValues()
{
makeMutex();
JMutexAutoLock lock(*g_mutex);
return g_values;
}*/
QuicktuneValue getQuicktuneValue(const std::string &name)
{
makeMutex();
@ -52,7 +71,7 @@ QuicktuneValue getQuicktuneValue(const std::string &name)
std::map<std::string, QuicktuneValue>::iterator i = g_values.find(name);
if(i == g_values.end()){
QuicktuneValue val;
val.type = QUICKTUNE_NONE;
val.type = QVT_NONE;
return val;
}
return i->second;
@ -63,6 +82,7 @@ void setQuicktuneValue(const std::string &name, const QuicktuneValue &val)
makeMutex();
JMutexAutoLock lock(*g_mutex);
g_values[name] = val;
g_values[name].modified = true;
}
void updateQuicktuneValue(const std::string &name, QuicktuneValue &val)
@ -76,12 +96,11 @@ void updateQuicktuneValue(const std::string &name, QuicktuneValue &val)
return;
}
QuicktuneValue &ref = i->second;
switch(val.type){
case QUICKTUNE_NONE:
break;
case QUICKTUNE_FLOAT:
val.value_float.current = ref.value_float.current;
break;
if(ref.modified)
val = ref;
else{
ref = val;
ref.modified = false;
}
}

@ -17,6 +17,35 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
Used for tuning constants when developing.
Eg. if you have this constant somewhere that you just can't get right
by changing it and recompiling all over again:
v3f wield_position = v3f(55, -35, 65);
Make it look like this:
v3f wield_position = v3f(55, -35, 65);
QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.X, 0, 100);
QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Y, -80, 20);
QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Z, 0, 100);
Then you can modify the values at runtime, using the keys
keymap_quicktune_prev
keymap_quicktune_next
keymap_quicktune_dec
keymap_quicktune_inc
Once you have modified the values at runtime and then quit, the game
will print out all the modified values at the end:
Modified quicktune values:
wield_position.X = 60
wield_position.Y = -30
wield_position.Z = 65
The QUICKTUNE macros shouldn't generally be left in committed code.
*/
#ifndef QUICKTUNE_HEADER
#define QUICKTUNE_HEADER
@ -24,11 +53,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <map>
#include <vector>
#include "utility.h"
enum QuicktuneValueType{
QUICKTUNE_NONE,
QUICKTUNE_FLOAT
QVT_NONE,
QVT_FLOAT
};
struct QuicktuneValue
{
@ -38,111 +66,40 @@ struct QuicktuneValue
float current;
float min;
float max;
} value_float;
} value_QVT_FLOAT;
};
bool modified;
QuicktuneValue():
type(QVT_NONE),
modified(false)
{}
std::string getString();
void relativeAdd(float amount);
};
std::vector<std::string> getQuicktuneNames();
//std::map<std::string, QuicktuneValue> getQuicktuneNames();
QuicktuneValue getQuicktuneValue(const std::string &name);
void setQuicktuneValue(const std::string &name, const QuicktuneValue &val);
class QuicktuneShortcutter
{
private:
std::vector<std::string> m_names;
u32 m_selected_i;
std::string m_message;
public:
std::string getMessage()
{
std::string s = m_message;
m_message = "";
return s;
}
std::string getSelectedName()
{
if(m_selected_i < m_names.size())
return m_names[m_selected_i];
return "";
}
void next()
{
m_names = getQuicktuneNames();
if(m_selected_i < m_names.size()-1)
m_selected_i++;
else
m_selected_i = 0;
m_message = std::string("Selected \"")+getSelectedName()+"\"";
}
void prev()
{
m_names = getQuicktuneNames();
if(m_selected_i > 0)
m_selected_i--;
else
m_selected_i = m_names.size()-1;
m_message = std::string("Selected \"")+getSelectedName()+"\"";
}
void inc()
{
QuicktuneValue val = getQuicktuneValue(getSelectedName());
switch(val.type){
case QUICKTUNE_NONE:
break;
case QUICKTUNE_FLOAT:
val.value_float.current += 0.05 * (val.value_float.max - val.value_float.min);
if(val.value_float.current > val.value_float.max)
val.value_float.current = val.value_float.max;
m_message = std::string("\"")+getSelectedName()
+"\" = "+ftos(val.value_float.current);
break;
default:
m_message = std::string("\"")+getSelectedName()
+"\" has unknown value type";
}
setQuicktuneValue(getSelectedName(), val);
}
void dec()
{
QuicktuneValue val = getQuicktuneValue(getSelectedName());
switch(val.type){
case QUICKTUNE_NONE:
break;
case QUICKTUNE_FLOAT:
val.value_float.current -= 0.05 * (val.value_float.max - val.value_float.min);
if(val.value_float.current < val.value_float.max)
val.value_float.current = val.value_float.max;
m_message = std::string("\"")+getSelectedName()
+"\" = "+ftos(val.value_float.current);
break;
default:
m_message = std::string("\"")+getSelectedName()
+"\" has unknown value type";
}
setQuicktuneValue(getSelectedName(), val);
}
};
void updateQuicktuneValue(const std::string &name, QuicktuneValue &val);
#ifndef NDEBUG
#define QUICKTUNE_FLOAT(var, min, max, name){\
QuicktuneValue qv;\
qv.type = QUICKTUNE_FLOAT;\
qv.value_float.current = var;\
qv.value_float.min = min;\
qv.value_float.min = max;\
updateQuicktune(name, qv);\
var = qv.value_float.current;\
}
#define QUICKTUNE(type_, var, min_, max_, name){\
QuicktuneValue qv;\
qv.type = type_;\
qv.value_##type_.current = var;\
qv.value_##type_.min = min_;\
qv.value_##type_.max = max_;\
updateQuicktuneValue(name, qv);\
var = qv.value_##type_.current;\
}
#else // NDEBUG
#define QUICKTUNE(type, var, min_, max_, name){}
#endif
#define QUICKTUNE_FLOAT(var, min, max, name){}
#endif
#define QUICKTUNE_AUTONAME(type_, var, min_, max_)\
QUICKTUNE(type_, var, min_, max_, #var)
#endif

@ -0,0 +1,84 @@
/*
Minetest-c55
Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef QVT_SHORTCUTTER_HEADER
#define QVT_SHORTCUTTER_HEADER
#include "quicktune.h"
#include "utility.h"
class QuicktuneShortcutter
{
private:
std::vector<std::string> m_names;
u32 m_selected_i;
std::string m_message;
public:
std::string getMessage()
{
std::string s = m_message;
m_message = "";
if(s != "")
return std::string("[quicktune] ") + s;
return "";
}
std::string getSelectedName()
{
if(m_selected_i < m_names.size())
return m_names[m_selected_i];
return "(nothing)";
}
void next()
{
m_names = getQuicktuneNames();
if(m_selected_i < m_names.size()-1)
m_selected_i++;
else
m_selected_i = 0;
m_message = std::string("Selected \"")+getSelectedName()+"\"";
}
void prev()
{
m_names = getQuicktuneNames();
if(m_selected_i > 0)
m_selected_i--;
else
m_selected_i = m_names.size()-1;
m_message = std::string("Selected \"")+getSelectedName()+"\"";
}
void inc()
{
QuicktuneValue val = getQuicktuneValue(getSelectedName());
val.relativeAdd(0.05);
m_message = std::string("\"")+getSelectedName()
+"\" = "+val.getString();
setQuicktuneValue(getSelectedName(), val);
}
void dec()
{
QuicktuneValue val = getQuicktuneValue(getSelectedName());
val.relativeAdd(-0.05);
m_message = std::string("\"")+getSelectedName()
+"\" = "+val.getString();
setQuicktuneValue(getSelectedName(), val);
}
};
#endif