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Main menu, lua_api.txt: Fix mod/texture pack screenshot size issues
Recommend mod screenshot size in lua_api.txt Adjust displayed screenshot size of texture packs Document texture pack files in lua_api.txt
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@ -96,8 +96,8 @@ local function get_formspec(tabview, name, tabdata)
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return retval ..
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render_texture_pack_list(list) ..
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";" .. index .. "]" ..
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"image[0.25,0.25;4.0,3.7;" .. core.formspec_escape(screenfile or no_screenshot) .. "]" ..
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"textarea[0.6,3.5;3.7,1.5;;" .. core.formspec_escape(infotext or "") .. ";]"
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"image[0.25,0.25;4.05,2.7;" .. core.formspec_escape(screenfile or no_screenshot) .. "]" ..
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"textarea[0.6,2.85;3.7,1.5;;" .. core.formspec_escape(infotext or "") .. ";]"
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end
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--------------------------------------------------------------------------------
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@ -157,7 +157,8 @@ to a single modname. Their meaning is that if the specified mod
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is missing, that does not prevent this mod from being loaded.
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### `screenshot.png`
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A screenshot shown in modmanager within mainmenu.
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A screenshot shown in the mod manager within the main menu. It should
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have an aspect ratio of 3:2 and a minimum size of 300×200 pixels.
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### `description.txt`
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A File containing description to be shown within mainmenu.
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@ -234,6 +235,40 @@ stripping out the file extension:
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* e.g. `foomod_foothing.png`
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* e.g. `foomod_foothing`
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Texture pack directory structure
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--------------------------------
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textures
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|-- Texture Pack
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| |-- screenshot.png
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| |-- description.txt
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| |-- your_texture_1.png
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| |-- your_texture_2.png
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`-- Another Texture Pack
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### Texture Pack
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This is a directory containing the entire contents of a single texture pack.
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It can be chosen more or less freely and will also become the name of the
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texture pack. The name must not be “base”.
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### `description.txt`
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A file containing a short description of the texture pack to be shown in the
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texture packs tab.
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### `screenshot.png`
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A preview image showing an in-game screenshot of this texture pack; it will be
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shown in the texture packs tab. It should have an aspect ratio of 3:2 and a
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minimum size of 300×200 pixels.
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### `your_texture_1.png`, `your_texture_2.png`, etc.
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Any other PNG files will be interpreted as textures. They must have the same
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names as the textures they are supposed to override. For example, to override
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the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
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The custom textures do not necceessarily require the same size as their
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originals, but this might be required for a few particular textures. When
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unsure, just test your texture pack in-game.
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Texture modifiers
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-----------------
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There are various texture modifiers that can be used
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