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Pre-select current game in world creation dialog
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80874391b8
commit
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@ -42,13 +42,22 @@ GUICreateWorld::GUICreateWorld(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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CreateWorldDest *dest,
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const std::vector<SubgameSpec> &games
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const std::vector<SubgameSpec> &games,
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const std::string &initial_game
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_dest(dest),
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m_games(games)
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m_games(games),
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m_initial_game_i(0)
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{
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assert(games.size() > 0);
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for(size_t i=0; i<games.size(); i++){
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if(games[i].id == initial_game){
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m_initial_game_i = i;
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break;
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}
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}
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}
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GUICreateWorld::~GUICreateWorld()
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@ -151,7 +160,7 @@ void GUICreateWorld::regenerateGui(v2u32 screensize)
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os<<L"]";
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e->addItem(os.str().c_str());
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}
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e->setSelected(0);
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e->setSelected(m_initial_game_i);
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}
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changeCtype("");
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{
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@ -38,7 +38,8 @@ public:
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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CreateWorldDest *dest,
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const std::vector<SubgameSpec> &games);
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const std::vector<SubgameSpec> &games,
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const std::string &initial_game);
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~GUICreateWorld();
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void removeChildren();
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@ -56,6 +57,7 @@ public:
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private:
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CreateWorldDest *m_dest;
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std::vector<SubgameSpec> m_games;
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int m_initial_game_i;
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};
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#endif
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@ -1274,7 +1274,7 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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} else {
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CreateWorldDest *dest = new CreateWorldDestMainMenu(this);
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GUICreateWorld *menu = new GUICreateWorld(env, parent, -1,
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menumgr, dest, games);
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menumgr, dest, games, m_data->selected_game);
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menu->drop();
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}
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return true;
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